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Marco Bergman

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Posts posted by Marco Bergman

  1. preview.png

    Replaces silhouettes and weapons with various alternate options.

    21x vehicle silhouette options

    15x weapons options

    Weapons options include range, and range+calibre, with choice of 1st aid symbol or yellow for wounded.

    Silhouette options include effective range, full sets of numeric data, and bar graphs.

    Red-green colourblind people fully supported.

    Tested by Vincere

    ONLY ON GAJ's SITE FOR NOW.

    Why? Since none of my other testers reported back, this might contain errors.

    I'm not doing the slow repository upload thing until I know this is all working.

    So it's almost like an open beta test. :o

    Please let me know immediately if you find anything and I'll fix it.

  2. +1000

    I open this forum everyday hoping to found Marco Bergman's weapons range mod...

    I hope everything it's OK with you Mr. Bergman. Regards from one of your mods fan!

    Vencini, please check your forum Private Messages in the top right corner of the page.

    Testing has started.

  3. Small arms effective ranges: (CMBN itens)

    M1A1 Bazooka..........125m

    M9A1 Bazooka..........250m

    M1A1 carbine...........200m

    M1A1 Thompson........50m

    M1 Garand...............400m

    +rifle grenade...........175m

    M1911A1..................50m

    M3A1 greasegun........50m

    M1903A4 sniper.........800m

    M1918A2 BAR............500m

    M1919A4 .30 MG........500m

    M1917A1 tripod.........1000m

    M2 .50 MG................1000m

    Panzerschreck...........150m

    Panzerfaust 30..........30m

    Panzerfaust 60..........60m

    Gewehr43-zf4...........800m

    Gewehr43.................500m

    Kar98k.....................500m

    + rifle grenade..........140m

    Kar98k-zf4...............800m

    MG34 bipod..............500m

    MG34 Tripod............1000m

    MG42 bipod..............500m

    MG42 tripod .............1000m

    MP40......................100m

    Stg44 .....................300m

    P38........................50m

  4. What does the "weapon" with the red cross and yellow for wounded versions indicate?

    Only the armour penetration of the weapons (grenade launchers & AT).

    Some people like the red-cross icon for wounded. However I went to yellow-background for my mods because there just isn't enough room for the red cross icon as well as all the other stuff. I'm not sure that anybody will ever use the yellow-background plain version, but it came for free, as it were, as a consequence of how I made the textures so I thought I might as well include it.

    I'm picking that most people will go for range or range+cal versions.

  5. I have Scipio's Silhouettes 1.30b and Scipio's gy (green yellow) 1.30a and 1.30b

    You have linked to a

    Did you mean b or do we need to use a?

    The files linked to are the only ones I could find on the repository, so that's what I linked.

    I suggest you drop my files into the z directory and see what happens. I'm picking it'll work fine. The main requirement is some form of Scipio's included UI bits installed.

    I have 186 replacement vehicle silhouettes and 250 replacement weapons silhouettes, but haven't bothered with support, air support, UI general stuff, etc.

    The mod will run perfectly without *anything* of Scipio's installed, but will look rather mismatched to the console area.

  6. This is an open beta test for a CMSF vehicle and weapon silhouettes mod.

    It covers all modules, and a lot of CMA.

    To save reinventing the wheel, this mod is based on Scipio's most excellent coloured units and weapons mods. I have deliberately chosen to only include changed items, so you must install Scipio's mods first.

    Scipio's Full Coloured Weapon Icons v1.30a

    Scipio's Full Colour Unit v1.30b

    Scipio has released these mods under a CreativeCommons By-Nc-Sa License, so this must apply to this mod as well.

    explain.png

    explain-weapon.png

    vehicle-style.png

    weapon-style.png

    Vehicles are available in coloured or red-green colourblind versions.

    Weapons are available in Scipio compatible, yellow for wounded, range, and range+calibre versions - all in either coloured or red-green colourblind versions.

    Test files are here:

    vehicle silhouettes

    weapon silhouettes

    You need to unzip these files and put ONE of the vehicle .brz and ONE of the weapon .brz into your z folder.

    If you try another version, make sure you remove the other .brz.

    This is a test, so please comment here about any errors or problems or questions.

    The info in this mod is very much an informed best-guess set of data, compiled from a large set of reference material, especially my numerous copies of Jane's. Hopefully I haven't made too many mistakes. But I'm open to revising data IF the argument is backed up with real data and sources. I'm not interested in changing data based on feelings and favorites, ok?

    This mod has languished for nearly a year due to CMBN commitments, so I thought I'd better finish it. However I don't have CMA so I can't generate some of the required vehicle silhouettes, and will need some help.

  7. I think, Mord, you missed one of his points a little. He wants Juju's modification of my silhouettes with my bars, and Juju's weapons with my text.

    Anyway, the simple answer is, it isn't possible without redrawing them all yourself. I personally have no interest in spending 20+ hours making my mod look like someone else's derivation, sorry. If you really want to do it yourself, email me and I'll send you the .psd files and you can easily paste Juju's files in as another layer and resave the merged files... all 180-odd of them.

  8. Otter MkII Light Reconnaissance Car:

    45 mph (72kmh)

    GMC 6 cylinder petrol, 106 bhp

    11000lb (4.9t)

    crew 3

    turret 8/20 . 8/20 . 8/20

    upper hull 12/30 . 8/20 . 10/30

    lower hull 12/15 . 8/20 . 10/5

    top 12

    Bren LMG

    Humber MkIII Light Reconnaissance Car:

    50 mph (80kmh)

    Humber 6 cylinder petrol, 87 bhp

    8140lb (3.6t)

    crew 3

    turret 6/20 . 6/20 . 6/20

    upper hull 10/23 . 7/22 . 7/30

    lower hull 10/15 . 7/17 . 7/30

    top 7

    Bren LMG

    Loyd Carrier:

    30 mph (48kmh)

    Ford 8 cylinder petrol, 85 bhp

    8960lb (4.0t)

    crew 1+9 (Max.)

    turret -/- . -/- . -/-

    upper hull 6/30 . 2/0 . -/-

    lower hull 2/10 . 2/0 . 2/0

    top -

    Bedford QL TT:

    38 mph (61kmh)

    Vauxhall 6 cylinder petrol, 72 bhp

    6920lb (3.0t)

    14650lb (6.6t) laden

    crew 1+29

    Marder I (Sdkfz 135):

    34kmh

    DeLaHaye 6 cylinder petrol, 70 bhp

    8t

    crew 5

    Superstructure 10/33 . 9/20 . 7/28

    upper hull 9/35 . 9/25 . 9/35

    lower hull 12/round . 9/0 . 9/36

    top 6

    75mm Pak 40

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