poesel Posted September 12, 2006 Share Posted September 12, 2006 Next try with a no dropship map. I took Hubs Iwo Jima and enlarged the deployment zones. Only other change is that the fog distance is now a bit bigger because I got shot by bots I couldn't even see (but they saw me obviously!) The scenario is here: Iwo Jima P I hope this time noone has a problem with the map. It works for me. Maybe its an encoding issue? I don't know how DT knows its the right file for the scenario. Some comments would really be apreciated. Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted September 15, 2006 Share Posted September 15, 2006 Works fine here. Let's put a few of your "zones only" scenarios into rotation in 1.1.6. Working on the "improved ScenarioList.dat" now so we can mix game types in the rotation, too. Link to comment Share on other sites More sharing options...
poesel Posted September 15, 2006 Author Share Posted September 15, 2006 There doesn't seem to be much interest for such scenarios as I can see from the lack of comments here and lack of connects in the log (a total of 2 - including me...). Edit: just noticed that the server has died 10h after I started it (and I was away). Nothing in the log. That may be the cause of the low connects Clay, what do you use to keep your servers running (assuming they run under Linux)? [ September 15, 2006, 12:07 PM: Message edited by: poesel71 ] Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted September 15, 2006 Share Posted September 15, 2006 We use a little app we wrote called Spawner that restarts dead processes. You can grab it here if you want to use it. You just pass your normal command line to it, so something like this: </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">nohup ./Spawner ./SpaceVikings -enterlobby false -hostmode server -password blah -packetsize 2000 -lobbyname Delta_Pavonis -deploymenttime 320 -numbots0 8 -numbots1 8 -dynamicbots true -gametype Objective -gamelength 35 -parachute false &</pre> Link to comment Share on other sites More sharing options...
poesel Posted September 16, 2006 Author Share Posted September 16, 2006 Its not server not showing up, its the clients that do not see. I have no problem with the Linux client but both Macs on the same router simply do not see the server (although they can connect per DirectPlay). Edit: the server runs under Linux Link to comment Share on other sites More sharing options...
aittam Posted September 16, 2006 Share Posted September 16, 2006 i've seen it last week but i didn't have the map so i've been kicked i'm on a mac ppc Link to comment Share on other sites More sharing options...
Toby Haynes Posted September 16, 2006 Share Posted September 16, 2006 Ah - so that was the extra server I could see. It has a ping around 160ms for me so I tended to opt for the Delta one. If I see it, I'll log in and see how it goes. Link to comment Share on other sites More sharing options...
ClaytoniousRex Posted September 18, 2006 Share Posted September 18, 2006 It has also become obvious that requiring people to download and install scenarios on their own is a serious obstacle (and understandably so). The client really should download missing content (scenario files, etc.) from the server. This would make Creature Zoo really easy to play with. It's too late to do this for 1.1.6, but we'll get to it immediately afterward. Poesel, does your server also have a public http service running? Link to comment Share on other sites More sharing options...
poesel Posted September 18, 2006 Author Share Posted September 18, 2006 Originally posted by ClaytoniousRex: It's too late to do this for 1.1.6, but we'll get to it immediately afterward. Poesel, does your server also have a public http service running? Sure, http://dropteam.johalla.de Link to comment Share on other sites More sharing options...
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