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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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What the Rags are saying about CMBB

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Date of Review: 10th December 2002

Score: 69 out of 100

Quoted ad verbatim:





Sim / Strategy

Fix bayonets... Charge! Daniel Emery romps into the USSR with Combat Mission 2

10 Dec 02 Here's some useless trivia for you. If we gave you 'a penny for your thoughts', then in one day the average person would earn 40. We kid you not. Which means in 40 minutes you'd make 1.11 - and by a freak coincidence Combat Mission 2 takes 40 minutes to install. Forty long, slow and painful minutes as all 8,249 files, using an installer from the Dark Ages, are slowly dumped on your PC. Good start...

We are are a little confused, however. A quick glance at the US developer's website (www.battlefront.com) has the game listed as Combat Mission: Barbarossa To Berlin. The website even describes it as 'successor to the award-winning game system pioneered in Combat Mission: Beyond Overlord.' But in the UK it is being touted as Combat Mission 2 - and it's somewhat unclear as to which one is right. The game has certainly had a serious make-over graphically and sound effects are much improved. But the game is still essentially Combat Mission 1, albeit much prettier. To us, a sequel should be radically improved from its predecessor (just look at the difference between Panzer General II and Panzer General 3D). Combat Mission 2 still has many of the same problems that dogged Combat Mission 1 - installer from hell, slow AI and so on.


But enough of the bitching, what's the game actually like? Simple, it's the same as Combat Mission - except this time it's Nazis versus Russkies. After Hitler decided to 'make Poland a little bit smaller' he started eyeing up Russia, and in August 1941, 3,000 tanks, three million troops and industrial quantities of sausage in sour cabbage sauce rolled across the border - Operation Barbarossa had begun.

Combat Mission 2 has you slogging it out on the Russian Steppes, these missions proving to be an extremely well-balanced affair. The Soviet tanks could go toe to toe with almost all the German armour (later in the war). However, it wasn't until the battle at Kursk in 1942 (Operation Citadel) that things started to go Russia's way. And you'll find playing Citadel in Combat Mission 2 challenging.

Graphically the game has been tidied up since its original incarnation. Rather than weird bubbles, you now get proper explosions and smoke. Machine-gun fire no longer resembles a scene from Star Wars and AI is fairly competent although it does take a rather long time to 'think'.


But, while the game is more polished, there are still chunks missing. There is no campaign mode, where you take a band of raw recruits and turn them into veritable killing machines. There are no upgrades or weapon selection: you take what you're given. Sure you can generate your own battle, but that requires a great deal of effort - some flexibility in the pre-made battles would have been a welcome addition.

Gripes aside, Combat Mission 2 is a fun follow-up to Combat Mission - although it's more of an update than a sequel. As a turn-based game, it ain't half bad, but to be honest, calling it Combat Mission 1.5 would have been nearer the mark.

Daniel Emery


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According to Mr Emery the average person only has 40 thoughts per day... I think that perhaps he was using himself as a basis for this guesstimate AND that says all that needs to be said.

Giving out about the installer of a game which may be on your computer for several years without having to be re-installed is assinine.

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