tpr Posted October 28, 2018 Share Posted October 28, 2018 (edited) A playthrough of the CMSF 2 Demo "Alama" scenario featuring German Bundeswehr forces. I am almost only utilizing the interface for issuing orders (except for mandatory hotkeys like SHIFT+"Target Arc") so this is also suitable as a learning resource for new players to get an idea how one possible approach to Combat Mission overall could look like and how to achieve total victory in this scenario. One of the highlights at 1:36:31 - A German Leopard 2 wrecking trough two enemy vehicles with one shot: https://www.youtube.com/watch?v=-yhHhENytnU&t=1h36m31s Have fun watching! (It is full HD when processing is completed) Edited October 28, 2018 by The Wolves of Steel 2 Quote Link to comment Share on other sites More sharing options...
tpr Posted October 29, 2018 Author Share Posted October 29, 2018 For somewhat reason Youtube failed to process to 1080p. I am reuploading it and will then post a renewed link here. 1 Quote Link to comment Share on other sites More sharing options...
tpr Posted October 30, 2018 Author Share Posted October 30, 2018 (edited) The Alamo playthrough is now finally ready in full HD. And the link to the German Leopard 2 wrecking trough two enemy vehicles with one shot at 1:36:31: https://www.youtube.com/watch?v=DAx81M54ZSw&t=1h36m31s Enjoy! Edited October 30, 2018 by The Wolves of Steel 5 Quote Link to comment Share on other sites More sharing options...
Thomm Posted October 30, 2018 Share Posted October 30, 2018 Great work! Best regards Thomm 1 Quote Link to comment Share on other sites More sharing options...
DMS Posted October 30, 2018 Share Posted October 30, 2018 (edited) They are not so owerhelming! Playing for Syrians is even harder. That conscripts... Useless! But T-62s spot better now, unlike old SF. My small AAR, in Russian, but with pictures: https://war-tundra.livejournal.com/3765965.html Edited October 30, 2018 by DMS 2 Quote Link to comment Share on other sites More sharing options...
BletchleyGeek Posted October 31, 2018 Share Posted October 31, 2018 Interesting AAR @DMS. I concur that nothing - good - is cheap anymore, anywhere My own experience with the scenario is that the Red player has a real chance to overcome the German defenders. Even if defeated, I would say it would be hard in an H2H game as the German to keep casualties within the strict parameters given. The MILAN teams can be a distraction and cause some attrition, it would be funner if those guys came at a random timing. Also interesting is the choice the Syrian player has to make about the infantry on the slope, giving a good impression that reducing surrounded enemy forces while defending the outer ring is the hardest of tactical problems. 0 Quote Link to comment Share on other sites More sharing options...
ebphoto Posted October 31, 2018 Share Posted October 31, 2018 Nice video! I thought you were going to lose your fighter aircraft with all the AAA and a few more of your APC`s but you didn't! I also liked that 2 for 1 shot you got, luck son of a gun........ Nice job..... Thanks for sharing that. Eric 1 Quote Link to comment Share on other sites More sharing options...
tpr Posted October 31, 2018 Author Share Posted October 31, 2018 (edited) The second and last part of the battle. Includes extensive battle damage assessment showcasing the new hit and penetration markers featured in CMSF2. Finding them can be hard even for a trained eye. For future playthroughs I will use Mord´s colored hit marker mod which allows you to distinguish between the different effects much easier. Have fun! Edited October 31, 2018 by The Wolves of Steel 0 Quote Link to comment Share on other sites More sharing options...
DMS Posted October 31, 2018 Share Posted October 31, 2018 12 hours ago, BletchleyGeek said: My own experience with the scenario is that the Red player has a real chance to overcome the German defenders. Even if defeated, I would say it would be hard in an H2H game as the German to keep casualties within the strict parameters given. The MILAN teams can be a distraction and cause some attrition, it would be funner if those guys came at a random timing. Also interesting is the choice the Syrian player has to make about the infantry on the slope, giving a good impression that reducing surrounded enemy forces while defending the outer ring is the hardest of tactical problems. Victory points are well balanced in this scenario - technically I lost (to AI ), but won by points. It was easy to make decision about defending outer ring or attacking fortress: conscripts are just for defence! Or for mounted assault to closest possible range. For me most interesting was armor - infantry coordination. Conscripts use to break down after few bullets passing by. And defenders had a lot of G36s. And veteran shooters. That's why I atacked on trucks. It worked! Interesting to try this trick in other scenarios. Application of German Pulk (Panzer und Lastkraftswagen) tactics to smallest tactical level. 0 Quote Link to comment Share on other sites More sharing options...
ebphoto Posted October 31, 2018 Share Posted October 31, 2018 Btw I meant to ask, what are you using to adjust all the colors etc? Thx, E 0 Quote Link to comment Share on other sites More sharing options...
tpr Posted October 31, 2018 Author Share Posted October 31, 2018 (edited) 10 minutes ago, ebphoto said: Btw I meant to ask, what are you using to adjust all the colors etc? Thx, E Reshade installed in OpenGL mode. For the shaders I´m using check the beginning of part 1. Edited October 31, 2018 by The Wolves of Steel 0 Quote Link to comment Share on other sites More sharing options...
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