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CMPzC Gentlemen's Club


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Phil, I think I'd be up for the Axis OC for a Bulge campaign.  Winter looks quiet in terms of Real Life responsibilities.

Mark,

Remember though...these things take about a year so it will most likely pass on from winter 15/16 to spring, summer, fall and back again to winter of 16/17. :D

When is CM Bulge due out? Ohhhh magic 8 ball...tell us the answer!

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Here is the PBEM foot soldier's manual. 

CMPzC Battle Booklet

(The PBEM Foot Soldier’s Guide)

 

CMPzC is an operational combination of Battlefront’s Combat Mission (CM) and John Tiller’s Panzer Campaigns (PzC).

Here is a link to download the Panzer Campaigns demo if you are curious and want to see what it is like.  http://www.johntillersoftware.com/Demos.php

 

1.    In CMPzC you get to fight some CM H2H battles as part of a greater context. Your victory or defeat down at the platoon or company level will impact the greater overall mission up at the brigade or division level. Additionally, your unit’s casualties in one battle can leave you in a tough spot for later battles. The operation is created by the Game Manager from a PzC game scenario. Nothing is ever perfect and compromises must be accepted in certain areas to allow the Operation to press forward. Thanks for joining us and we hope you enjoy it.   :D

2.   The Operation starts with a PzC turn with certain phases (movement, offensive fire and defensive fire) and if any assaults are declared then there will be 1 or more CM PBEM battles. Your chance to shine! As background, PzC hexes are 1kmx1km and a PzC turn is 2 hours. 1 hour for each side! The in house policy is to restrict the Operation to a max PzC turns of say 3, 5 or 6, but always 10 or less. So, think of it as a day of operational battle.  The overall PzC Map is likewise restricted to a nominal 10kmx10km area. PzC units are typically company size units for infantry, troop/platoon size for tanks. I try to have no more than 10 units per side including artillery and HQ’s. All these limits are to keep things manageable and provide the best chance that we will see it through to the end.

3.   Rules: Here is the basic set of rules first created by noob…

https://sites.google...operations/home

4.   As a PBEM foot soldier, you will be assigned a unit for a battle. Your team will get a chance to download the map beforehand with no enemy units on it. Just the proposed battle map with your own unit in their set-up zone (SUZ). Study it carefully. If you see any issues, bring them up immediately, BEFORE the PBEM starts.  Don’t waste your time with set up yet. You must wait for the actual PBEM battle turn to commence your deployment.

5.   Battle Start LOS: Be warned that some of these PBEMs CAN start off with units in LOS of each other. Take cover as needed or as best you can right from the start.

6.   Exit Zones: Most often you will have an exit zone strip of Action Square (AS) tiles along some edge of your map. Stay away from them unless it is time for a designated retreat or withdrawal ordered or permitted by your CO.

7.   Battle Objectives: Hit Alt-J to see what objectives are designated. Ask your CO for any clarification on your goals for the battle beyond normal SOP of protecting your own forces and destroying the enemy.  

8.   Artillery and mortars: Please follow the rules for our policy of restricting artillery and mortars from overtaking the game. Defender cannot preplan any fire. Both sides have a max diameter for area fire per “tube”. 20m for EACH mortar and 35m for EACH “tube” of regular artillery. Plus up to 10% wiggle room since it can be hard to exactly adjust it with your mouse. The exact diameter you have requested can be double-checked in the artillery mission dialog box under the spotter for the mission. Example: 2 mortars would be an area target of 2x20=40x1.1= 44m max diameter. 4 x105mm artillery guns = 4x35=140x1.1 =154m max diameter. Got it?

9.   PBEM turn rate: Well, we don’t expect you to play 5 turns a day but also if you will be gone for several days due to RL, please let someone know. Perhaps if the absence is significant then we should assign a substitute to assume control of the battle. Or perhaps we can wait for your return but at least raise the issue so we can figure it out together. Thanks.

10.Fog of War (FOW): Please maintain FOW and have a fair battle so don’t go looking in the other side’s thread or browse around where you shouldn’t.

11. AAR’s: It is not required but it is greatly appreciated to do an AAR in the BFC forums with screenshots and some cool commentary.   :D

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For the current Ortona Operation here is the latest Op Map....The Canadians await an axis counter-attack and then will press on to seize more ground as they bludgeon their way towards the main objective of Ortona. We have played a 2 hour multiplayer battle using a system where the allied players save the file and pass it on using dropbox The final player then hits the red button to process the file and send it to their axis foe.

T3B%20Allied%20View_zpszchebmb7.jpg

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