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Mud and Marsh to water WIP mod


RockinHarry

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Since it´s originally a CMBN mod, I post it here as well. This time I made the doodads invisible. These oftentimes do not work well, when using ditch locked terrain, or when wind strength is set above "none". Link to mod: https://www.dropbox.com/s/6s5z2818p07v7b7/RHZ marsh to water No doodads.zip?dl=0

Mountain%20Creek_zps9j37xwvi.jpg

and the test map used for the screenshots: https://www.dropbox.com/s/jro6yzitwblg4cg/RHZ Marsh to Water Fake Map.zip?dl=0

 

Edited by RockinHarry
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Looks beautiful.  Can one use this mod in all situations, or only when there is the "right" sort of water feature in the game map?

Mainly for maps that demand small creeks (1-2 action spots wide) in more hilly and mountaineous terrain, but can also likely be used to make any water features on different terrain levels (i.e fish ponds and such). Beside that it´s still "marsh" terrain with its inherent capabilities (blocks vehicular movements, slow going for infantry), but now looking like flowing waters. You could also make a map with normal 3D, single level water and use the water/marsh mod to create small tributaries flowing from higher terrain levels.

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