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Sequoia

Any One have a soundmap for CMAK?

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Sequoia,

 

Man, are you in luck! Here's the link. To gratify you more rapidly... Recommend you read the comment at the link. There's something odd in the list. You owe MikeT a beer!

 

 

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Posted 28 March 2004 - 06:34 AM

I have had several requests for the CMAK sound map. So here it is.

MikeT


Here is the complete Sound Effects map for Combat Mission: AK. 

Hopefully this map will assist someone that is attempting a sound mod.

It is based on Jon Johnson's work with CMBB. I added and changed as required.

MikeT


00000128 =Selection 'bloop'
00000129 =End battle song (Taps)
00000131 =Medium/heavy tank movement
00000132 =Panther movement
00000133 =tank idle
00000134 =Heavy tank movement
00000135 =Wheeled vehicle movement
00000136 =Light tank/HT movement
00000137 =Wheeled armor movement
00000150-00000153 ='Clicks'
00000160-00000162 =House explosion/collapse
00000170 =Drumbeat
00000171 =Quit game explosion
00000190 =Radio squelch
00000200-00000202 =Small explosion
00000209-00000213 =Medium explosion
00000219-00000221 =Large explosion
00000228-00000231 =Very large explosion
00000290-00000291 =Small arms strike armor
00000292-00000294 =medium arms strike armor
00000295-00000297 =large arms strike armor
00000300 =Fire
00000311-00000312 =Vehicle abandoned
00000320-00000323 =Ricochet
00000334-00000339 =MP40 SMG
00000398-00000400 =pistol
00000410 =AT Rifle - Low caliber
00000411 =Sniper rifle
00000412 =AT Rifle - High caliber
00000420-00000425 =LMG
00000435-00000442 =MG42 LMG
00000445-00000448 =MG42 HMG
00000450-00000454 =MP44
00000455-00000457 =Axis armored car MG
00000470-00000475 =Axis CMG/BMG/AAMG
00000480-00000483 =MG34 HMG
00000485-00000492 =MG34 LMG
00000500-00000523 =Ricochets and screams
00000600-00000609 =Tank main gun/Inf gun/AT gun
600 =37mm
601 =50-57mm
602 =75mm
603 =75L-76
604 =75LL
605 =88L-90
606 =88LL
607 =105
608 =128L
609 =150-155
00000610 =20mm Flak
00000611 =40mm Flak
00000612 =Flamethrower
00000620 =Rocket artillery incoming
00000621-00000622 =Large artillery incoming
00000623-00000625 =Medium artillery incoming
00000626-00000627 =Small artillery incoming
00000650 =Mortar
00000651 =Panzerschreck
00000652 =Rifle Grenade
00000653 =Ampulomet
00000700 =Vehicle bogged
00000701 =Hatch open
00000702 =Hatch close
00000710-00000711 =Small arm ricochet off armor
00000800-00000804 =Aircraft
800=fly over 
801=fly MG 
802=fly cannon
803=fly bomb
804=fly rocket
00000900-00000906 =Close quarters combat
00001000-00001632 =Ricochets, different surfaces 
00001640 ="Your Papers"
00001900 =track sounds
00002000-2103 =misc sounds must check out
2000-0004 =auto wpns fire
2010-2014 =MG fire
2020-2024 =LMG fire
2030-2033 =LMG fire
2040-2043 =HMG fire
2053 =rocket sound
2056-2057 =rifle fire
2060-2064 =ditto
2070-2075 =ditto
2080-2082 =MG fire
2090-2093 =MG34/MG42??
2100-2103 =ditto
00005000-00005007 =Background weather SFX
00005010 =Opening video music

Note Sure of These Yet, but appear right

00030000+ =German
00040000+ =French
00050000+ =USA
00060000+ =Italy
00070000+ =Commonwealth
00080000+ =Brit
00090000+ =Polish
00100000+ =Australian 
 
Regards,
 
John Kettler
 
P.S.
 
Got trapped in the clutches of the Tab Monster!
 
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Edited by John Kettler

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