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narrowsoul

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  1. In reality it hasn't been too difficult so far although it is a bit difficult to adapt to, especially saving every time you watch a replay and then saving again after your orders. It's been comparable to playing a pvp email game, except you play your half of two different turns in one sitting. If there were more than one subordinate, it might get complicated and necessitate something like you suggest, this set of rules was really designed for just splitting between two players, i.e. one commands armor and another commands infantry.
  2. The intent behind the inaccuracy was to model the firing unit slightly misunderstanding where they're supposed to be firing since it's hard to convey with 100% accuracy the location of an enemy during combat. Hence, the firing unit is intentionally firing at the computed location and would definitely not fire directly on friendlies if they could actually see the friendly units. I'll add as a note to reroll the directional die if it comes up with a solution that fires on friendlies, thanks for pointing that out.
  3. Oops, the image in the post is supposed to have one file that's "watch 10" and one that's "play 10"; I added that text in with paint for clarity and made a mistake.
  4. Hello all, I just wanted to share a ruleset a friend of mine and myself came up with to play the game cooperatively, and ask for any input you might have. Apologies if the instructions are unclear, the process is a little confusing. I came up with two versions of the flow before this one, the first one was illogical and the second one wasted time. (The first one had players resolving turns on their own computers and opening up the possibility for mismatched turn results, the second one failed to realize each player can record their orders for two turns per round of emails) We have been trying it with a game of SF2 and it's working so far, with RP'd radio communications between my mechanized infantry and his tanks/engineers going with the emails containing the game files. Sharing contacts and instructions will probably be a lot more interesting [read: pain in the ass] when dealing with WW2 where not every unit on the map has a radio. Included is a working pdf of the rules as well as a little sample of what our emails look like back and forth. coop combat mission.pdf
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