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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About Kraquin

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  1. Mod Compatibility

    What is everybody using for buildings/houses/barns? It doesn't look like there is a complete set
  2. Mod Compatibility

    Good, I have some favorite modders and was not looking forward to wading through all the mods again if there was no compatibility.
  3. Are any of the mods from CMBN compatible with CMRT?
  4. What To Download?

    Problem solved thanks
  5. What To Download?

    okay so i opened a ticket and I got 2 responses late yesterday and one tonight. Are they understaffed? Anyway, maybe someone can answer this question before they do. I only have two keys. One I got when I ordered CMBN a couple years ago and another when I ordered the bundle two weeks ago. Would I be correct to assume that the (and I'm guessing it's a 3.0 key) key I got with CMBN will start the other games if they are also 3.0? If not should I have gotten separate keys for all of the games? thanks
  6. What To Download?

    Thanks for the suggestions, created a ticket
  7. What To Download?

    Right. Never had RT before and tried the Activate New Products in main folder with the key. Turned off any virus software and firewalls, read all the ReadMe files. Nothing happens.
  8. What To Download?

    Yes, tried that key. Nothing happened except it upgraded my BN from 3.0 to 4.0.
  9. What To Download?

    Nothing on any of them except copyright info and website, some have description. No license keys.
  10. What To Download?

    Thanks for the responses. I didn't download RT, instead I got the big bundle and received all the disks in the mail. So I installed RT and input the license key that came with the purchase email and it doesn't activate RT. So then I opened the Activate Modules icon associated with BN and input the same license key and it upgraded BN to 4.0 Should I have received another key for RT? thanks
  11. I'm a bit confused about how to get CMRT. I have Normandy and Market Garden running on engine 3. All I see on the Battlefront site are CMRT patches 1.02 and 1.03 and upgrade to engine 4. Are the patches to install CMRT to engine 3 or are they patches for the inital CMRT release? Do I have to download the initial release version of CMRT to get things rollin'? If so where is it? If not what is the process to adding CMRT? thanks
  12. Re-Man...... Man

    No I was not in an AFV, I retired from the Navy and rode ships. There's no place to go in that environment. If you are knowledgeable and capable you step in where others have fallen in combat. Also, if forced to abandon your ship you augment the unit that picks you up. Regardless you are assuming worst case. Suppose on the way to the battle your vehicle becomes unusable and there is for whatever reason an abandoned vehicle nearby that is usable. Would you abandon the fight? Maybe it's just perspective but to me a tank is a tool like a rifle. If my rifle broke I'd find another one.
  13. Re-Man...... Man

    I retired from the military and don't think it's unrealistic........ that's why I asked the question
  14. Apologies if this has been discussed before. I did search but didn't find a specific answer to my question. On several occasions I have had crew members of various vehicles injured while in the vicinity there might be a complete crew of a destroyed vehicle. I would have thought you could re-man the personnel depleted vehicle with a crew from a destroyed vehicle of the same type. Is this not an available capability or am I doing it wrong? thanks
  15. CM:BN Screenshot Thread #2

    A hard days work