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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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Everything posted by DMS

  1. In War thunder Mig climbs better, but Sabre turns faster! It is a difficult question! Serious researcher should play DCS.
  2. Stalin and Zhukov are credible sources, I think. You may think, that if Russian historian admits something negative to USSR, than it is 100% true. But, as you know, Russia turned ideology in 1991 and official version now is that "war won thanks to lend-lease , Red army fought bad, war won thanks only to individual heroism of soldiers" e.t.c. Russian historian who praises lend lease most likely is not a neutral researcher, but a conformist. In 1980 he would write about heroism of colonel Breznev, in 2010 he writes about deceisive lend lease role. They are not worth referring, I think. Imagine fighting for every town from Berlin to Warsaw, in every favourable position. Not against outnumbered Germans, but against roughly equal foe. Veterans would be killed in battles, equipment would wore out, new divisions, arriving in Europe, would be not so well equiped as those, who landed in 1944. It would be hard to explain people why to fight against communistic Russia, I don't think that U.S. soldiers would fight house to house like Germans in Stalingrad, who fought for Lebensraum against Untermenchen. To die for making Poland capitalistic, not communistic? So even if RKKA would stay in defense, out of fuel and ammo, it wouldn't be easy for ex-allies. And what if Soviet offense would start before supplies would be limited by bombing? B-17 don't stop tank columns. Il-2 do. I guess, surprise factor was deceisive. Who attacks, destroys airfields and goes deep in enemy territory first - gains advantage. Yes, transferring CMFB units to CMRT would be intersting, I guess! With war in Korea module coming next.
  3. False. In 44 1-st echelone company typically had a forward observer from a battery. With radios or with wired links, they provided artillery support. Though, at average, Soviet artillery was less flexible during the war. Weakened German troops of the year 1944, not full strength formations with well trained 1940 veterans like in 1941.
  4. I should note that Boris Vadimovich Sokolov is a bad source. He has a reputation of a freak. Like Suvorov-Rezun. Historian troll. By the way, supply lines were critical as Red army attacked and used echelones of artillery rounds. And what if U.S. army had to break through to Poland and further to the East? Were U.S. armored divisions as superior, as panzer divisions in 41? Shermans instead of Panthers, BARs instead of Mg-42...
  5. Jets were "just around a corner". Time gap when western powers had a big advantage was narrow, 45-46 or so. Mig-9 was designed specially for B-29s, it was ready to large series. Production was delayed because there was no need, as war was over. (Like in case of T-54, SKS) And modifications of La, Yaks with jet engines. How effective were B-29s against Mig-15 is well known.
  6. No, no, they are German prisoners. German use them to train their tankmen. Yes, craziness! A lot of real events, real heroes, and they show low quality fiction.
  7. T-34-76 didn't have dedicated commander, he had to fire the gun and to observe the battlefield in the same time. In the game this tanks have huge spotting penalty. Sometimes it is realistic, sometimes not. I think tank had narrow field of view, but in this field of view spotting should be normal. T-34's could ignore infantry at 4 hours, but spotted forward good, like any other tank. When tank isn't firing. While firing commander didn't observe at all. In this mission I sent infantry forward. HMGs supressed 88's from 1000 metres, mech platoon tried to get closer. Infantry reported intel to tankmen, than T-34s rushed forward. I lost 3-4 tanks, including T-70.
  8. Well, in documents you can see a lot of examples when Soviet infantry assault was supported by artillery "on wheels", when guns followed infantry. There were no STUGs in Soviet rifle division. In CM it is impossible, crews are decimated from 800m, as they just walk and don't hide behind gun shields...
  9. SMG accuracy fails at 200m because of bullet drop, not because of dispersion increase. At 200m you perfectly hit targets, at 250m your bullets are completely out of a target vertical size. It is like .22lr. You get 0,25 moa at 50m but can't hit anything at 200m. (Unless you use scope, ballistic calculator and distance is known)
  10. 1) Do you know German losses during battle for Berlin? I don't. Did someone count volksgrenadiers and remnats of different units from different branches? 2) Most of all losses were taken in 1941-1942, when USSR was close to defeat. Men were drafted from towns near frontline and were given minimum training. Units were called "rifle", but in fact it was militia. Light infantry with 2 lmgs per platoon acording to TO&E, if fact lower. Germans were in same situation in 1945, but prefered to surrender instead of taking casualties with awfull loss ratios. That's why German losses are lower. Distribution of losses: 1941 21% 1942 30% 1943 23% 1944 18% 1945 8% Don't forget that RKKA had to move forward from Moscow to Berlin, and Germans were the best in defence. +low mechanisation, low chances to surround Germans after succesfull breakthrough, low chances to exchange losses, taken while breakthrough. 3) Drawbacks of submachienguns are well known, low fire distance. PPSh was perfect <200 metres, but useless at >300. Dispersion of PPSh is known. Ballistic is known. If game simulates this correctly, what is wrong? BFC should nerf PPSh because it is SMG class that should be inaccurate? According to PPSh manual 56x54 cm area is hit with 50% probability at 200 metres. (In short burst mode, single fire - 42x41) What I see in the game is close to that, I think. As my expirience shows, good gun and good shooter can show accuracy much better than is written in manuals. I saw photo of A4 targets with 5 shot groups, 15 cm. Not much worse than SKS or AK. All that with almost zero recoil! Last is most important. That's why PPSh is better than Stg-44 or Ak at <200 metres. The best proof is creating of SMG platoons in every rifle company in 1943. That is not shown in the game now, it was in CMBB. Experience of SMG companies, that were created in 1941, considered succesfull. And I didn't see any document, where SMGs were critisised for low distance or low accuracy. P.S. Sorry for bad grammatics.
  11. Why not? Trajectory was flat enough to hit full height targets (running soldier) up to 300-350 metres. If you aim in head with sight set on "2", you hit legs. 0,5 m height targets - up to 200 metres. Actually 230-240 metres, but there was no such sight, only 100 and 200.
  12. 7,92x33 has higher recoil. That's why pistol round it better <100 metres. 7,62x25 - <200 metres.
  13. By the way, IRL 1st guards made only recon in force before assault by 1 battalion. Division was in 2nd echelone.
  14. New features curiosity

    Deep trenches, that protect from artillery! Different types of trenches. Communication trenches, trenches with MG nests. Soviet style foxholes. (For firing prone) Covered MG nests. Stationary telephones.
  15. "Battalion against company" is unfair, battalion usually wins. Reinforced company? But how much HMGs, mortars to take? 4 - ok, 6 - unfair? But 4 "Maxims" are too weak, unlike heavy MG-42. QB points are the best for ballance. (Against human opponent)
  16. Great news! For Berlin battle Soviet heavy guns would be great. 122mm, 152mm. If crew vulnerability would be tweaked a litle. Now they just walk and don't hide behind gun shields. And FOG-2 static flamethrowers. They could act like "blast" command, with more flame.
  17. I would play PBEM game with longer turns. So long battles would be played with less e-mails. More planning, less micro-management.
  18. WW2 TO&E

    Hm... 1943 Soviet rifle battalion had mortar company, not platoon. And since summer 1943 rifle company had 1 smg platoon. Never heard about bazookas in Soviet units.
  19. I found order about SMG platoons in every rifle company. So it is true, in every rifle company was a SMG platoon. With exception to poorly equiped divisions with low SMG number. Other 2 platoons of rifle company had only 4 (reduced OOB) or 5 (full OOB) SMGs. Leaders of squads and platoons. Average division had 1200-1400 SMGs. ORDER OF THE HIGH HEADQUARTERS No. 46175 ON THE REARMING OF RIFLE DIVISIONS BY AUTOWEAPONS May 23, 1943 In order to strengthen the fire of the automatic weapons of the rifle company, the Supreme Command orders: 1) Rearm in each rifle company of rifle divisions and brigades of the acting army all personnel of one infantry platoon, replacing rifles with SMGs. The number of light machine guns in this platoon is the same as before. In the remaining rifle units, to arm with SMGs only commanders of squads, platoons, companies and battalions. 2) Re-equipment is to be carried out primarily in rifle divisions and brigades, which are in the reserve of armies, fronts and in the reserve of the stavka. 3) The Chief of the General Staff, in conjunction with the head of the GAU, order and priority of rearmament by rifle divisions and brigades of the acting army, with the expectation of finishing the rearmament of reserve divisions and brigades in a month's time, and the remaining divisions and brigades - not later end of July. 4) Commander of the fronts and armies immediately organize training of submachine gunners and practicing tactics small arms in all kinds of battles, given the presence in the company of one platoon of autogunners. 5) Report on the rearmament of the weapons to 1, 10 and 20 June and July p. in Headquarters of the Supreme Command I. STALIN
  20. As new module is coming, I would post some suggestions about Soviet rifle TO. 1) I've found out that since 1943 in Soviet rifle companies 1 platoon of 3 was armed with SMGs, with exception to machiengunners and snipers. This is a scan of rifle TO&E 4/550, 1943: There is written: "Один взвод вооружается пистолетами-пулеметами за исключением снайперов и наводчиков, в количестве 23 автомата" "One platoon is armed with SMGs with exception of snipers and gunners, in number of 23 SMG" And this is proved by many other documents, (summer 1943) where is described experience of using SMG platoon, supply problems, tactical suggerstions e.t.c. "Avtomatchiki" should infiltrate in enemy positions and suddenly attack from flank or rear, in short. 2) In the late period of war rifle units didn't have enough personell, so reduced TO&E were in use. In that scan above you can see that rifle platoon had 28 men. PL, assistant, 2 snipers and 3 squads. In squad: leader, gunner - leader assistant, gunner assistant, 5 riflemen, 8 men in total. 3) Actually number of SVT rifles was low, According to TO&E each rifleman must have SVT, but in fact since 1942 production number was very low, so realistic number would 1 per squad with 50% probability or so, May be for №2 in sniper team, By the way, second man in sniper team also should have a "marksman" skill, (As you see in scan above, there is 2 snipers) He should have a scoped rifle also, but in fact there were not enough scoped rifles, so snipers used usual rifles, chosen for better accuracy. So what do you think about this? There is suprisingly few Russian sources about Soviet TOs, may be I missed something. Let's discuss it.
  21. There is a good example of assault group for urban combat. (Sidelnilkov's group in Stalingrad) I don't know, will Battlefront make game about Berlin operation or about battle in Konigsberg? If so, such TO&E would be usefull. Though, it can be easily done in the game now renaming platoons and adding specialist teams. Translation: 3 squads, in each 2 six-men teams - assault group. 3 hmgs, 4 lmgs, 6 atgs, 2 50mm mortars, 2 snipers, 2 sappers - support group. Reserve - 15 men.
  22. Well, divisional artillery up to 122mm howitzers on the open positions, supporting attacking infantry by direct laying fire - "visit card" of RKKA of the late war period. It's bad that it was removed. By the way, in the game cannons are too easily supressed. Steel shields must defend crew (at least gunner) from 7,92 bullets on large distance.
  23. As is written in document above, machiengunners and snipers stay in SMG platoon. Like in mechanised battalions in the game now. It's interesting, why developers removed TO&E "B".
  24. Variant "A" without SMG platoon and variant "B" with. Great! Did SMG squads have snipers and MGs?
  25. Yes, I think 100% equiped units with 6 MGs per platoon were rare.