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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

noxnoctum

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  1. Has anyone tested the effectiveness of it versus the regular G43? Mostly comes into play when trying to decide how to split a squad. Am I better off ignoring the fact that the thing has a scope on it and shoving all my semi-automatic and automatic weapons into the tip of the spear? Does it matter?
  2. I'm assuming that area fire can be combined with triggers correct? (so the AI can be set up to blanket an area with fire once it detects the player's units moving into the area in question)?
  3. This has got to be a game changer (from the engine upgrade that is) so it'd be great if this could happen.
  4. So I know Steve has mentioned in the past that this was very much a possible future addition to the game so I'm bringing it up again with the new release of the latest iteration. It would be great if we were able to select other units by clicking on their waypoint ala CMx1. Currently you can select only different waypoints of the currently selected unit. When you're messing around with dozens (or hundreds) of units it makes things a LOT less of a micromanagement nightmare when you can finetune everything at the scene of the action without constantly going back to select each origin unit. To go along with this, it would be nice if there was an added "show all paths" option that shows all paths even when no unit is selected. Aside from that, congratulations on the release!
  5. When?

    Some guy posted a prediction for RT's release based on a spreadsheet of pre-orders > time to release date for past CMx2 releases. Should be around somewhere on the forum.
  6. There's isn't much data (any?) for the effectiveness of various modern systems vs. various types of armor so I'm curious... how will BFC model these? Best guess?
  7. High calibre sniper rifles

    How does the damage system work for the various rifles? Is there something that makes a shot from a 50 cal less survivable than a scoped M14 for instance?
  8. This War of Mine

    Funny this thread pops up. I've just been considering buying this game. Normally I'm not into survival type games, but this is getting so much good press I find it hard to resist. Is there any replayability value? Most of the good user reviews on *that thing that comes out of a 19th century train* show like 4-6 hours played. Though that could just be because it's new. How's the emotional aspect of the game? I really like games that make me feel something. BTW the only thing not allowed I think is an actual link to anything related to this game.
  9. Gave me a good laugh. Thanks . It is a bit unsettling that CM chose this particular part of the world as their next fictional conflict setting given how the last one turned out.
  10. I had a battle recently where two separate trios of early T-34s failed to spot an enemy tank before getting wiped out. Each time only 1 spotted the enemy tank instantly, the other within a few seconds, and the last one not at all (over a period of 30 seconds or so). This was only ~250 meters out with nothing blocking their view. I'll post some screenshots in a bit. The opposing Panther and later PZIV had no issues whatsoever though. So it makes me wonder, is this from inferior Russian optics or having a crew of 3 being modeled?
  11. C2 questions

    So does the C2 sharing have a real effect in terms of making it more likely for a friendly to spot an enemy contact seen by the scout?
  12. C2 questions

    So in this game I'm playing, I have a scout in a very prominent but concealed position. Nearly 90% of the contacts I've spotted have been from him. Unfortunately, he does not have a radio and is not in C2 with his platoon HQ. Strangely though he shows a green dot for company and battalion HQ :confused:? (they're not anywhere near him) So a few questions. 1) Is it worth the trouble to try to get his platoon HQ in visual or even hearing distance of him? From reading around here I've gathered that one unit in C2 with another will slowly give friendly units his knowledge of enemy positions. So will moving the scout's HQ into C2 have the benefit of giving other units on the map better contacts? Is there any real benefit to them having spotted contacts through one degree of separation (i.e. does it make them more likely to spot enemy units that the scout can see)? 2) Finally --- why does the scout have green C2 for company and battalion HQ and is that "enough" for him to spread his intel to the rest of the battalion or do I need to get the scout into C2 with his platoon HQ as well?
  13. Rethinking the assault command

    I would definitely love to see a new order for close assaulting. Something a bit slower than quick perhaps, with a higher likelihood of engaging the enemy. The actual assault command I never use, for wego I don't see the point. And though you can get pretty good results with very short waypoints + target briefly orders from said waypoints, you can still some slightly irksome moments as soldiers run past visible enemies in the last few yards.
  14. Am I better off moving on the rail itself or on the ground right next to it? IIRC in CMBB tanks got a penalty on rail --- but I could be remembering wrong.
  15. Target not so briefly

    Ya it's a great feature, was a pleasant surprise when I accidentally used it.
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