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GerryCMBB

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Posts posted by GerryCMBB

  1. Thanks. That helps me.

    But I still find maps and LOS not so intuitive. So for example in the scenario it is a squad near the road that sees the Tiger. But I have a few section leaders on the side of the map where they are higher than the road and they cannot see any of the sighted items I think. In terms of planning you would move a unit there usually as you think they would have LOS.

    1. If you click on the sighted unit does it show which of your units see it? (I think I can find this out by clicking on each of my units and then the target unit shows clearly, not a "?", for that unit but it is a lot of clicking.

    2. I called in some Mortar even thought is is on the board. I believe it is the leader that needs LOS then not the Mortar, right?

    3. Is there some indication of which leader you used to call in the Mortars? I clicked on each of them trying to find him again and I cannot see anything. On calling it in it said eta of three minutes but I am trying to get an update.

    4. Using the Hunt command the troops go to ground immediately on seeing the Tiger even though there was no fire. The only way to have them move forward in that situation is a Quick or some other move command? IOW the Hunt command seems very conservative. 

    Thanks again.

     

  2. Thanks very much. That 3,000m range thing: the 3000 m shows in the icon in the unit info panel - the little pic there makes it look like a PSW 234/1 with an antenna. But the vehicle on the map does not have an antenna that I can see. The 3000m is written about "Heavy armored car".

    It must be very difficult to set up those keyhole spots - well for me it will be. Isn't there something going on where you don't for sure if you have LOS from a waypoint? Something about how the target line is drawn. I want to say thanks for the tips.

     

     

  3. Hello All:

    I have done scouting in the first few minutes and have spotted a Tiger (facing the wrong way) and a PSW. On board I have infantry and 4 tubes of 60mm and 4 tubes of 81mm Mortars. I should be getting 3 Shermans and 1 x 105 Sherman in a minute or so. So naturally I am wondering how to proceed.

    Do you fire some mortars at the PSW now? I assume you wait for your tanks?

    On the PSW it says range 3000m - no such note on the Tiger. Is this the distance to the PSW and is there a way in game for the player  to estimate distances? I assume a leader with binos estimated that distance to the PSW? Is weapon range included in the Encyclopedia?

    Appreciate any help.

  4. 8 hours ago, SLIM said:

    Not yet, and I likely won't get into that anytime soon. That's a whole other can of worms.

    Just doing the Sherman Tank and it's variants would probably take a couple hours of video ;)

    I understand. Some beginning players in the future might find it helpful to see a higher level treatment of how to play tank vs tank or AFV vs AFV in a more general treatment - how the different nationalities tanks match up, what match-up to shoot for and avoid, etc. More higher level that what you were thinking with the Sherman even though there is overlap of course. In general some things are fairly obvious but in your squad videos you showed how things are very detailed and may not be obvious to the neophyte.

    I should also add to ignore me! I shouldn't be asking for things when I am not 100% sure I will be playing the game. Keep doing your great stuff.

  5. 7 hours ago, IICptMillerII said:

    I have nothing against criticism or complaints against the game. Hell I've made a few of them myself. (Off the top of my head, I really want to see artillery capabilities expanded on in the modern titles by adding things like DPICM and the like, and I've stated more than a few times that I really want BFC to make a Cold War gone hot CM game set in the 80's) 

    I'm all for bug squashing, constructive criticism and posting our hopes and dreams for what games/features come next. I also really appreciate when people do criticize or ask a question about something in game. I find those threads to generally be the ones with a lot of new information in them that I can learn. 

    I was just pointing out that a few certain individuals seem to have made it their life's ambitions to criticize the game and find tiny faults/issues with it. If they dislike the game/company so much, why don't they just move on? I understand maybe being bitter over a new feature/lack of a new feature, but to keep up the grudge for months or even years just seems excessive to me. Seems like a new hobby is in order is all. 

     

    A more on topic point; I'm glad to see activity from Armchair General again! Seems like they fell off the grid for a while, but it does not appear that they are gone for good. One of the single most helpful tutorials I saw (and occasionally rewatch) are the now famous Armchair General CM Tactics videos. Great production value with a ton of information. What I like best about those vids is that they take the concepts that you can read about in manuals, etc. and visualizes them in CM. Really great stuff. Glad to know that ACG is still kicking so that at the very least we may see more CM related content from them in the future!

    One possibility for those that seem to complain frequently about issues in the game could be their frustration at not being able to enjoy the game as much as they would like. I feel I am one of those. I am trying to get into it again but I may just have to give up. If you search my post history you could find lots of complaints probably but a lot for me is borne out of frustration. The game is very cool in many ways yet may not be playable for me. That is a frustration. I would encourage you to bear with us!

    But what do I know. I just watched Patti Smith sing Dylan's song at the Nobel ceremony (someone just sent me the link) so I am a bit teary eyed.

  6. The troops and tanks, etc. are more than fine. To me the turn-off is the grey/darkish portrayal of terrain. Personally I don't need that to know it is miserable in northern Europe in Winter. The gameplay itself would be immersive enough. 

    Sadly today on many forums I see a very negative reaction if someone has a complaint about something or wants something different. Happened to Bulletpoint here and Erwin (?) in another thread recently. I am glad to see some are fine with dissenting opinions.

    Onwards and I hope the terrain depictions brighten up a lot. Realize also it may not happen. Take care.

  7. 8 minutes ago, MOS:96B2P said:

    Yes the camera group.  Depending on the size of the battle I give 1st Platoon Group #1, 2nd Platoon group #2, the Company HQ #6 etc.  The draw back, as you said, is that you have to reset them every session which makes them useless for PBEM.  So I just use them against the AI when I think I will get to play more than 5 turns or so.  But no worries I heard @IanL is going to buy Steve some alcoholic beverages and get the camera group feature made permanent so it does not have to be reset all the time.  

    Direct all future questions about the timeline and status for implementation of this improved feature to Ian :lol: :D ;).    

    I don't know about the beer offer but he was interested in the feature for sure in the thread I started on the FB forum. So maybe he was more interested than I thought!

  8. 4 hours ago, MOS:96B2P said:

    I find the following helps.  I use a 50 meter 360o Target Arc on my maneuver platoon HQ teams.  Then I try to keep my teams within this area.  It also gives a visual general representation of the HQs voice C2 radius.  Some teams, like the reserve squad, light mortar etc may drop a little ways out the back of the 360o command circle but the ones up front in contact I make sure are in command.  It also keeps the HQ from firing at far off targets and giving away it's position.  50 meters should be enough for self defense.  Below are some screenshots of the concept in battle.  

     C2%20Post%201_zpsjvdxyfke.jpg

     

    C2%20Post%202_zpsuwfdqsj0.jpg

     

    Also, like @SLIM said I assign and follow up on orders by platoon.  1st Platoon is securing the crossroads: I run through all the teams in 1st Platoon.  Then move on to 2nd Platoon.  In battles against the AI the group command is also useful.   

    Thanks again for the graphics. You mention a group command. Is that the camera groups you are referring to? I use it but is only active for a session. You have to reset them every time you load the scenario. But better than not having it at all.

  9. 2 minutes ago, Michael Emrys said:

    MOS alluded to a feature that is worth emphasizing. And that is using the + and - keys to run through your order of battle is a good way to keep track of where everybody is and what they are doing. From that you can give them orders.

    Michael

    Does it follow along in sequence by teams - squads - platoons related to the unit you start with? Or is it a more random thing? Thanks.

    And sorry Mark if I derailed your thread.

  10. Hope you don't mind me coming in here Mark but I am interested in the answer also and I have a similar concern.

    I was watching a video series by Chris M. explaining squad differences by nationality and their flexibility in terms of creating different kinds of teams from the squads. Great stuff and shows what an incredible series this is. But I am afraid if I break most of my squads up I will be totally lost - looking for that AT-team, where is assault team, how to keep it all organized somewhat, etc. So looking forward to some feedback.

    Gerry

  11. Thanks very much for the mod. I was just going to post about terrain mods when I found this.

    I know many like very realistic terrain, and the maps are incredibly good, but I disliked looking at the maps in the CMFB demo as everything was so grey it was depressing. I am looking more for a game than a simulation anyways so brighter maps are fine with me. It looks like your mod has brightened up the snow terrain (which is what I have in the demo)? If there is an even "brighter" mod out there that would even be better for me.

    Did you also do a similar mod for CMRT? Thanks again.

  12. On 12/1/2016 at 11:12 AM, IanL said:

    The short answer is there are issues. Here are two threads on the subject both of which have suggestions for NVida cards (might be some info in there on ADM card I'm not sure).

    Performance and quality tips for NVIDIA

    Performace Discission With some input from Steve

     

    The overall AI attack plan is scripted by the scenario author so they can do the human wave thing but usually it is more subtle than that especially in the newer titles which have some move options for scenario authors to create more reaction into their scripts.

     

    Mods can be found here: CM Mods

    Some of my favourite things to mod are the vehicle skins (CMRT vehicles http://cmmodsiii.greenasjade.net/?cat=15) especially look for anything by Aris (includes other games too): http://cmmodsiii.greenasjade.net/?author=46

    Unit icons is also a popular thing to mod - here is mine which uses force specific period tactical icons: http://cmmodsiii.greenasjade.net/?p=533 (there are others in this list http://cmmodsiii.greenasjade.net/?cat=43)

    My absolute favourite mod is actually a game play assistance mod that changes the solider actions from words like "Spotting", "Aiming", "Firing" to icons.  You must get the mode that matches your exact version of the game (see the version number in the bottom right of the main menu screen of the game): http://cmmodsiii.greenasjade.net/?p=225

    Once you are looking for scenarios the site you want is here: Scenario Depot

    You can also check out my listing site (shameless plug :-): http://www.combatmission.lesliesoftware.com/RedThunder/Scenarios/index.html it does not host any of the files but you might find it helpful to search by size or area etc.

     

    Glad you did the shameless plug. It's a lovely website. Very helpful.

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