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Yggdrasill

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About Yggdrasill

  • Birthday 10/25/1961

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  • Location
    seattle
  • Occupation
    grants manager

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  1. Hi. I've been playing CM since CMBO, but haven't played in some time. Would love a head to head or PBEM game over the next few days. I have a block of time I won't have again for a while. I don't care which side, type of scenario. I just want to play.
  2. are the way to clear buildings now, especially against US and German forces who can't use their AT weapons inside a building. Clearing house to house with just infantry is ugly unless you have overwhelming numbers. Another option is to use an MG in its own building to suppress. Say you're clearing a two story building that may or may not be occupied. Have the MG pour fire into the bottom floor for a minute or two to suppress. Then simultaneous switch the MG to rake the upper floor while assaulting the suppressed bottom floor with a squad.
  3. 8 HOURS HOLY COW! That's incredible. How on earth did it last that long? The ammo loads (in the game) for the US are way too small for that kind of extended battle but I assume there were other US forces involved?
  4. Slight SPOILER ALERT. I recently finished scenario 5 or so, the one about Turnbull's stand (Neuville-au-Plain). It's a great scenario and I did reasonably well though Turnbull was killed by artillery falling on his building. I had two thoughts I wanted to share. First, veteran and especially crack troops are, well, awesome. I rarely get veterans in QBs and never crack units. They do die just as easily though! Second, I would love to read about how the original battle unfolded. The Americans have two AT guns and the Germans two PZIV and a Marder. Seems like you should not lose more than one AFV per gun. Once it's location is known, mortars should take it out. I understand why the AI doesn't do it that way (or at least not in a timely manner - those positions were shelled long after they had run out of ammo) but I don't know how the Germans lost that engagement with such overwhelming numbers. If just one AFV survives the defenders are toasted by direct HE fire.
  5. I've noticed that certain vehicles (e.g. german halftracks and PSW armored cars) suffer track/wheel damage when driving over certain obstacles such as low hedges, and fences. Does speed bear on this? I've never understood if there is any advantage for a vehicles to go "I" instead of "B", except of course if you want to go more slowly for timing reasons.
  6. I know this issue has been beaten almost to death in countless threads, but I still confused so I am posting some clarification questions. As I understand it, except for acquiring from vehicles, sharing ammo/weapons can only happen when one soldier is giving buddy aid (medic) to a wounded comrade. When doing this the medic has to use the acquire command to take the wounded soldier's weapon/ammo. Is this correct? If so, is it the case that a wounded soldier can, sometimes, continue to fight after receiving buddy aid? And, if so, what happens if he has been relieved of his weapon? Does he pick up another weapon? Thanks in advance!
  7. Wow, 124 views and not a single reply. Guess I'll have to do it myself!
  8. Has anyone put together a sticky or some other document that lists the composition of the various infantry units (squads)? For example, a Panzergrenadier squad has X rifles, Y LMG, Z MP, etc. I know that the actual composition varies among squads in a particular platoon - one might have an MP44, another might have three SMG, another two LMG. The thing is that the quick battle forces selector doesn't tell me which units have AT capabilities and which don't, which US squads are all rifle and which aren't, and so on. I'm sure someone has done this. I just couldn't find it.
  9. WEGO. I'm 50 and grew up playing board games - AH, SPI and many more. It's what I'm used to and yes, I do obsess over the instant replays. I would like to try RT, though, in a small single player game. But WEGO is essential to learning to the game, for answering questions such as, "why was that unit able to see my gun and kill it" and "why is my tank on fire" and "how did my squad just get mowed down?" You get the picture. I die a lot.
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