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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

furryshark

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About furryshark

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    http://www.solidaction.com

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  1. yeah, the key was using the right combo of moves on the attacking side: SPOILER < < < < < < < < < < < < < I advanced the infantry on the wooded flank, using move to contact with a sqaud leading ahead of the rest of the platoon. I considered using a half-squad, but the full squad came in quite handy when they bumped into the russian platoon also advancing through the woods. I managed to cutoff several of the russian squads and sent them packing. The rest of the force advanced up the slope out of LOS of the MG bunker on the far flank. I then advanced troops into the wooded area, concentrating all fire on those troops at the closest end of the trench. The slope of the hill prevented the other trenches from firing on my units, so I had the firepower advantage on that end of the ridge. My MG's supressed troops further down the line. Started to assault into the trenches, rolling up the defenders and they started to break. As a surprise, the hardest part of keeping the attack moving was my troops tiring from assaulting down the length of the trench. Spent the final turns knocking out the remaining pillboxes.
  2. Thanks for the tips, guys. I did replay "Hill 312" again, and with the help of some of the tactics, managed a major victory as the Germans vs the AI. Definitely a real difference after finding the right line of attack to approach the trenches.
  3. I'll admit that I'm having a tough time assaulting defenders in trenches. Any tips on the best way to go about this (aside from blasting them out with direct tank fire)? Is infantry fire more effective at certain angles to the trench line? Is there a minimum distance where trenches cease to lose their effective cover? Any help would be appreciated.
  4. Who else loves Battle of Minors?

    Great scenario! It brough back fond memories of that one Cross of Iron scenario with the Romanians . I think it was the Taking of Balta or something .
  5. DANG you RUNE!!!!

    In regards to the Jagermeister scenario, I've only managed a draw twice. Granted, there were some nice moments, like the KV flame tank mauling a German counterattack in the village or infantry ambushing a Panther or two that wandered into town, but on the whole I'm finding attacking A LOT more challenging vs the AI.
  6. Testers for a quick byte battle?

    Could you please send to me - I'd like to try it. thanks
  7. They'll be the ones towing the MG's. Watch those HMG's run!
  8. Hmm.. Chicago area CM meeting?

    Maybe a weeknight?
  9. Tiger Plans?

    This might be of interest... http://www.kitparade.com/features01/stugiiigds_1.htm
  10. Well, I finished the first battle of this Op with almost all my vehicles knocked out and the rest of my men cowering in the bushes while the FO did about the only damage. At least I know where the defense lines are now (I think!). Challenging but quite enjoyable!
  11. Goofed with Gemunden...

    I played this one (v.3) a couple of times. SPOILER AHEAD < < < < < < < < < < < It was quite enjoyable, though I'll admit that getting the Allies across the bridge in one piece was pretty frustrating! Still challenging, to say the least. Anybody have some tips playing as the US on this scenario? thanks! [ 05-24-2001: Message edited by: furryshark ] [ 05-24-2001: Message edited by: furryshark ]
  12. Hold on at Tourmauville *SPOILER*

    Ok, will do...
  13. Hold on at Tourmauville *SPOILER*

    Terence, thanks for the tips! I'll try to put them to good use. I look forward to seeing some more scenarios from you in the future.
  14. I've been playing this addictive scenario a lot lately - it's outstanding! However, playing as the British, I find it hard to set up a good defensive position after crossing the bridge while clearing out the stubborn German defenders. Anyone have any hints on this one? thanks!
  15. ASL vs CMBO

    I must confess I did clip my SL counters with surgical precision. After purchasing Crescendo of Doom, though, I just remember looking at counter sheet after counter sheet. Overwhelming, and I hadn't even cracked the rule book yet. I'll stick with CM, for sure.
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