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gunnersman

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Posts posted by gunnersman

  1. I never thought I would see this happen, but it did. Years ago I used to joke about sabot rounds passing through multiple vehicles.

     

    In the first photo, the round hits the front of the Bradley furthest from the camera. There is only one incoming main gun round from the tank in the distance, the rest of the tracers are outgoing 25mm.

     

    16507784415_2f7389a044_o.jpg

     

    In the second photo, the same round passes through the first Bradley and penetrates the right side of the Bradley behind the first one. Note the time - 34:53 in both photos.

     

    15887620193_aa02dbef0f_o.jpg

     

    Unbelievable, but true.

     

    In the third photo, you can see how the round took out one of the reactive armor blocks and then you can see the hole in the side of the hull on the other Bradley (in blue circle).

     

    16320048008_51a7b64688_o.jpg

     

    Kudos to the design team for that much attention to detail and realism.

    Welcome to Combat Mission  ;)

  2. This is normal. The time delay for a setup of a heavy or medium weapon is factored in. It is an approximation. It is expected that it will be challenging to find the proper platform, such as a table or chair, etc., to put the machine gun on to have it situated properly to point out of a window or some other opening.

     

    All of the other Combat Mission titles handle this the same way.

  3. I did some testing and played a bunch of battles with Bradleys vs Russian T-72 and T-90A tanks. T-72 tanks don't have a jamer. T-90 tanks do have a jammer. Against the T-72 tanks, the Bradleys never missed (assuming they didn't lose line of sight). Against the T90A tanks, the Bradleys sometimes had that thing happen that the OP shows in his video (in the first post) - the missile goes way off target. So, it looks like the TOW missile can get spoofed in this game, but most of the time it does seem to hit.

    Thanks BlackAlpha!

    This was my third scenario that I played. The first was an infantry only scenario and my second was with Ukrainian forces. This is the first Ive played US mech forces.

    Interesting results.

  4. on

    example - APFSDS?

    Armor Piercing Fin ** discarding sabot?

    ...Fin Stabalized...

    Like fletching (feathers) on an arrow. Instead of putting a spin on a bullet like most rifled barrels on most guns, sabots get fins. The British Tank "Challenger" is one of the few modern MBT (Main Battle Tank) that has a rifled barrel.

    Sabot is pronounced "Say- boh". (French word)

    The more you know...

  5. That's what it looks like when an ATGM gets spoofed and loses lock. I'm surprised to see it happen to a TOW-2B since those are supposedly spoof-proof.

    What model of T-90 was the target?

    Not sure of the model. I'm still playing the scenario (after two days) I'll have to see when I get back home from work. Most everything I've engaged so far is either a T-90 or BMP-3(non-ERA). Going from memory, T-90AM? It has the remote machine gun up top.
  6. During a scenario my Bradley  had only one T-90 in view. A TOW 2 was launched, however the missile went chasing after another T-90 which did not appear to be in the selected Bradley's LOS. A second TOW was launched and eventually ended up in the general vicinity of the intended target, albiet by a circuitous route. However the TOW never did connect with its, what I assume, was the intended target.

     

    A video is linked.

     

    The intended target is in the upper left hand side of the window. The first TOW2 wanders off to the upper right hand side of the window. You see one of my M1's hit the T-90 on the right side.  I have another video showing the complete picture without my Bradley selected.

     

     

    Forget about the M1's superior spotting ability! :P

     

    I have the saved file.

  7. I remember ArmA! Lots of fun! But it's been a while. ArmA and CM:Black Sea are two different worlds. You will need to stop thinking like a squad leader and think more like a Company commander. Maybe even a Battalion Commander if the map is big enough (Which is the case in a few scenarios of the older titles).

     

    Lots of good advice here. But I'm afraid you may not know all of the lingo. This game has quite the learning curve! It WILL require real world applications in order for you to succeed. To me that is the rewarding part. Fortunately there are lots of resources here and on the web.

     

    ...try playing it in scenario editor mode...

    Starting off, I think this is some of the best advice you can have right now.

     

    I hope you stick with it!

    Welcome to the boards!

  8. This is the first I have heard of the "Men of war" series. I watched a brief video clip of some game play. It reminds me of "Company of Heroes", which I did play. I think I can safely say Combat Mission series is absolutely nothing like "Men of war". 

     

    The Combat Mission series is not your typical click fest, knock down their health bar, type game. Combat Mission is a high fidelity series. It is definitely not "world of tanks" or the "Battlefield" series or "Red Orchestra". It requires you have some idea of modern battlefield doctrine and tactics. 

     

    I have played Steel Beasts as well. If you like Steel Beasts, I think you will like Combat Mission: Black Sea.

  9. The bad news is they are deadly and they are like rain. The good news is you can get a good indication of which direction it is coming from by the "Beaten zone". (But the bad news again is it has to shoot at you :( ) That is the area in which all of the rounds fall. It is as if it makes an arrow saying "It came from that direction.  And then you can infer likely places the GL is going to be , such as a treeline or building that falls along that imaginary line that is made by the beaten zone.  Then let the 120mm fall. 

     

    Possible spoilers! From the scenario mentioned!

    A picture of what I am talking about is below.

    Example here.

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