Sgt Schultz Posted October 26, 2011 Share Posted October 26, 2011 Have you ever found a really nice map, but wanted more immersion than QB victory conditions? How about that scenario that you would love to choose forces for? 3rd party QBs - Two players agree on map, battle type and total force rules(not points). Each player sends his force pick to 3rd party. 3rd party places forces on map with more immersive victory conditions and VLs(destroy points, multiple vls, etc), then saves it as a battle/scenario. NO briefings or AI plans; just placing forces, painting VLs and assigning destroy groups with points. ----- A battle negotiation checklist for each battle type would be fairly straightforward to work up, to speed up the pre-game process. ---- Set units in standard mode like all Reg/Norm/0, except for set number of Vet/High+1. Checklist can have "no more than" boxes to preserve fog of war. No more than 1/2/3 platoons, no more than 1/2/3 on-map mortar per so many platoons, no more than 1/2/3 tanks, etc. ---------- Before I take it farther ... what say ye? 0 Quote Link to comment Share on other sites More sharing options...
BletchleyGeek Posted October 26, 2011 Share Posted October 26, 2011 Have you ever found a really nice map, but wanted more immersion than QB victory conditions? How about that scenario that you would love to choose forces for? 3rd party QBs - Two players agree on map, battle type and total force rules(not points). Each player sends his force pick to 3rd party. 3rd party places forces on map with more immersive victory conditions and VLs(destroy points, multiple vls, etc), then saves it as a battle/scenario. NO briefings or AI plans; just placing forces, painting VLs and assigning destroy groups with points. ----- A battle negotiation checklist for each battle type would be fairly straightforward to work up, to speed up the pre-game process. ---- Set units in standard mode like all Reg/Norm/0, except for set number of Vet/High+1. Checklist can have "no more than" boxes to preserve fog of war. No more than 1/2/3 platoons, no more than 1/2/3 on-map mortar per so many platoons, no more than 1/2/3 tanks, etc. ---------- Before I take it farther ... what say ye? Most campaigns played in CMx2 (or CMx1) are based on similar principles, though in these the umpire work requires also to keep track of the operational context of the battles being fought. EDIT: That could be a quite nice scheme for a quick and dirty NABLA tournament. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.