jbmtintin Posted October 17, 2011 Share Posted October 17, 2011 What about a "Sensitive cursor (or checkbox)" for each movement, with an effect like "hunt" order? For each movement we could say if we want guys to stop running if they are taking casualties or fire, if they see any enemy, etc, or keep running whatever happen. Evidently sensitivity won't be the same according to the movement order. This would avoid having too many casualties without knowing... 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 17, 2011 Share Posted October 17, 2011 Unless one has made a really dumb move, I found that the AI handles the behavior of running troops quite well. I regularly see them (when ambushed or fired on) stop to fire back. They may or may not then continue to their original destination depending on the level of incoming fire. 0 Quote Link to comment Share on other sites More sharing options...
jbmtintin Posted October 18, 2011 Author Share Posted October 18, 2011 Sometimes, I have a section keeping running although under fire. It should be better to stop and fire, even before being "suppressed". I see that as an assistance in order to keep units as safe as possible, even if we are watching something else. But I think I do not have an usual way of playing, as this thread does not have the success I thought. I will have to wait for this change thus. 0 Quote Link to comment Share on other sites More sharing options...
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