James Crowley Posted July 26, 2011 Share Posted July 26, 2011 Has the patch really fixed these for 'small' battles? On the evidence of multiple games I have generated, it would seem not. Selecting 'mixed' often as not gives, for instance, all AFV's or two mortar platoons and a platoon of mixed AFV's (1 Panther, 2 Mk IV and a halftrack) What it almost never gives is an overall force HQ which, given the C2 emphasis of CMBN, is surprising. Self-selection, using a 'recommended' force usually does. 0 Quote Link to comment Share on other sites More sharing options...
Kilroy Lurking Posted July 26, 2011 Share Posted July 26, 2011 I agree. Selecting armour should come up with ...mainly Tanks; not companies of armoured infantry and a bunch of half tracks with the odd Stug thrown in. however, Mix can provide some interesting if unbalanced battles. I usually select medium maps - small is frustrating as the unbalance is, well... frustrating. When I choose the Americans, I always select the force and include at least one M10 or 76 Sherman (unless I choose mostly armour) as the computer likes to picks Panthers and in platoons on a surprising number of occasions. David 0 Quote Link to comment Share on other sites More sharing options...
Cymru Posted July 26, 2011 Share Posted July 26, 2011 I just generated a QB, with random conditions picked. When the map opened I had a bunch of foxholes, but no troops at all! Either the Germans had got pointers from the Japanese on ninjas, or they are playing a really high-stakes bluff. Just tried another: medium Meeting engagement. I get 20 PSW 234/1 and four tanks!! Third try. 20 Marders and four PSW 222s Clearly things need some type of tweak: while the scenario might be fun, in a perverse way, it is hardly a reasonable simulation 0 Quote Link to comment Share on other sites More sharing options...
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