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Ammo Parameter (scenario design)


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Am I correct to assume that when a truck or tank etc (full of ammo) is destroyed is doesn't count towards the expended ammo for the 'ammo parameter'?

If so - could this be changed to include destroyed ammo - PLEASE.

I realise that this could cause issues with certain scenarios so perhaps add a checkbox next to the Ammo parameter with these options:

include spent ammo only [x]

include spent and destroyed ammo [x]

This would really widen the possibilities for scenario design.

Currently I am finding myself thwarted at every turn.

Exiting units receive no points, destroyed ammo isn't included in ammo parameter, and points for spotting mines doesn't work.

Will there be any future updates to the editor?

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