GerryCMBB Posted June 15, 2011 Share Posted June 15, 2011 Hello: I cannot seem to get the waypoints to work accurately. Sometimes I want to drive up to a wall but often the tank drives through losing any possible hull-down status. Or driving towards bocage, it will try and mount it and have its underbelly sticking up. Any help appreciated. Gerry 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted June 15, 2011 Share Posted June 15, 2011 Use slow and a lot of waypoints, if you're not already doing so. Although I can't remember what type of wall in the game is high enough to protect the hull but low enough to allow firing. 0 Quote Link to comment Share on other sites More sharing options...
MOSwas71331 Posted June 15, 2011 Share Posted June 15, 2011 I also have had a lot of trouble positioning waypoints to ensure my units end up hugging terrain features. I expect the waypoint's position shows where the center of the unit would be, so a tank twelve feet wide should have its waypoint six feet from the terrain feature you want it to hug. If we ignore gun barrels (which we can't in a combat game), vehicles have rectangular shapes, longer in the direction of travel than wide. If you have fifty or sixty yards of straight road to follow, it should be fairly easy to plot waypoints to move a vehicle into the exact position you want. To maximize the precision of your waypoint positions, I'd suggest you plot from a view directly above the desired destination and as close to ground level as you can get. If, after five or six tries, you still can't put the waypoint where you want it, give up and accept that the game is ensuring a "realistic" result. 0 Quote Link to comment Share on other sites More sharing options...
Major SNAFU Posted June 15, 2011 Share Posted June 15, 2011 And keep in mind that all of those way points you are plotting are non-editable once placed, so you have to make sure each one is where you want it. 0 Quote Link to comment Share on other sites More sharing options...
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