jeep Posted June 13, 2011 Share Posted June 13, 2011 When a missile strikes a group (cruise, medium range missle, etc), does it damage all units or just one at random? When it hits a city, does it do production damage + building damage + refugees + unit damage (all or random) or just a random one of the above? Link to comment Share on other sites More sharing options...
Brit Posted June 13, 2011 Share Posted June 13, 2011 When a missile hits a group, it randomly hits one unit, unless it's an area-effect missile (I think nukes are the only ones in this category), in which case, it hits all units. When a missile hits a city, it will randomly target either the city or a unit inside the city. If it targets the city itself, then it has a random chance to apply damage to each of the individual sub-targets: population (deaths and refugees), in-production, or building damage. For example, a missile might have a 40% chance to damage the population, a 30% change to damage items in production, and a 20% chance to cause building damage. Each damage is calculated separately, so damage might be applied to none, one, two, or all three. Also, missiles will never target a unit they can't hit. For example, if a missile can't hit units, but can damage cities, then it will always be targeting the city itself, rather than a unit inside. On the other hand, if a missile has no damage-city ability, then it will always target one of the units it can hit inside the city. Link to comment Share on other sites More sharing options...
jeep Posted June 13, 2011 Author Share Posted June 13, 2011 Thanks, that clears it up. Can I make non-nuke missiles area effect in the editor? If so, how? Link to comment Share on other sites More sharing options...
Brit Posted June 14, 2011 Share Posted June 14, 2011 In the rules editor, there is a "damage radius". If a missile has a damage radius, then it hits everything within that radius. Link to comment Share on other sites More sharing options...
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