Armchair_Ranger Posted June 9, 2011 Share Posted June 9, 2011 Walkthrough of upcoming new Jagged Alliance game at E3. Part 1 - http://www.gametrailers.com/video/e3-2011-jagged-alliance/715886 Part 2 - http://www.gametrailers.com/video/e3-2011-jagged-alliance/715892 Part 3 - http://www.gametrailers.com/video/e3-2011-jagged-alliance/715896 0 Quote Link to comment Share on other sites More sharing options...
noxnoctum Posted June 12, 2011 Share Posted June 12, 2011 Hmmm... them taking the turn based action/movement point part out is disturbing... We'll see though. I love tactical squad based games like JA and Silent Storm. (panzerkleins sucked though!) thanks for posting . 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted June 13, 2011 Share Posted June 13, 2011 Big fan of JA but not too sure about this one. While I have no real problem with pausable real time the combat looks distinctly off. Too much automatic fire back and forth for seemingly little effect. But it is still very early in development, so there is hope yet. But if they can get the feel of it closer to Brigade E5 and 7.62 that be great. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted June 13, 2011 Share Posted June 13, 2011 i will buy this pretty sure. they could even top E5/7.62 with this one. i am not happy that the turn based mode is gone but i know from E5/7.62 that realtime with auto pause can work exceptionally well on that "level"(squad based). Too much automatic fire back and forth for seemingly little effect. i saw this too, and this was weird indeed, but i think this is because the game is still in early stage, the guy talking on the "lamestar" video said the AI was not shooting back at all at that stage so many combat related functions and variable could still be off. 0 Quote Link to comment Share on other sites More sharing options...
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