Waaarg Posted May 22, 2011 Share Posted May 22, 2011 Just a question in general. Seen a few instances of assets in deployment zone or reinforcements at map edge not utilized when I stopped the battles. 0 Quote Link to comment Share on other sites More sharing options...
skelley Posted May 22, 2011 Share Posted May 22, 2011 Sounds like the scenario designer forgot to give the unit an AI plan or it needed more time to enact it. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted May 22, 2011 Share Posted May 22, 2011 It may also be a result of units routing to the map edge and not being able to rout any further. Waaarg, if you post the name of a scenario where you see that happening, we'll take a look and see. 0 Quote Link to comment Share on other sites More sharing options...
Waaarg Posted May 23, 2011 Author Share Posted May 23, 2011 The cases were obviously not routing units bc of placement on map. I noticed this in a couple SF missions as well, but never thought to save it. I'll do so now and post what I find. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted May 23, 2011 Share Posted May 23, 2011 Use of reserves will no doubt be predicated on the AI plan that the map creator has devised. If the plan includes reserves, they'll be committed according to a timeline based on the plan-creator's assessment of when they'll be needed, I believe, since the only 'triggers' for activity at the moment are time-based. So if you've proceeded faster than the Plan expected, units held back for reserve might well end up not being committed. 0 Quote Link to comment Share on other sites More sharing options...
LarsS Posted May 23, 2011 Share Posted May 23, 2011 I noticed this in the Vierville scenario. The Americans got an engineer platoon as reinforcements, but it had not been assigned to it's own group, but instead was in the A1 group together with some units that were on the map as the scenario started. Unfortunately this group had "exit before" orders timed in the first few minutes of the game, which meant that when the engineers showed up at minute 20, their orders could not be executed -- the time had come and gone -- and therefore would not move. There were further errors in Plan 1 for group A1. The group was given three consecutive "exit before" orders at 00:30, 01:00 and 03:00 (if memory serves), but then had two more "exit before" orders, both timed at minute 01:00, which doesn't make sense. 0 Quote Link to comment Share on other sites More sharing options...
SteveP Posted May 27, 2011 Share Posted May 27, 2011 I noticed this in the Vierville scenario. The Americans got an engineer platoon as reinforcements, but it had not been assigned to it's own group, but instead was in the A1 group together with some units that were on the map as the scenario started. Unfortunately this group had "exit before" orders timed in the first few minutes of the game, which meant that when the engineers showed up at minute 20, their orders could not be executed -- the time had come and gone -- and therefore would not move. There were further errors in Plan 1 for group A1. The group was given three consecutive "exit before" orders at 00:30, 01:00 and 03:00 (if memory serves), but then had two more "exit before" orders, both timed at minute 01:00, which doesn't make sense. I ended up studying this scenario as a way to help understand how scenarios are created in CMBN. I suspect that the intention was to have the engineers in Group 4. There are orders for that group but no one assigned to it. I also think it possible that the American 105s probably should be given support orders in the plan. I don't think they play a useful role otherwise, but I don't know what the designer's intention for those guns might have been. 0 Quote Link to comment Share on other sites More sharing options...
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