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Suggested FAQ: CMBN for CM v. 1 players


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It appears that the effects of command and control on speed of reaction to orders has changed. It used to be in CM 1.0 that if you wanted to make new orders you might have to wait as much as several minutes for you units to listen and react (depending on their command/control status and veterancy status). Now (at least in the tutorial) it seems they react right away to new orders. Is that because I am not spotting the delays?

Obviously, higher quality units in C2 would be less likely to break/panic and might be more accurate (?) - what, broadly, are the other effects? It would be amusing if green units actually got orders wrong... Come to think of it you might want to introduce a difficulty level where if units aren't in C2 they simply can't be given orders at all (or only very reduced sets of orders) and react according to AI-set behaviour. But I digress!

Any other CM v1 people have questions about the differences that could be collected and answered here?

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FAQ is a great idea; it's also time for a separate Tips & Tricks sub-forum to host such FAQs, methinks.

There are no orders delays in CMx2. Units do sometimes take a few seconds to shake out into proper formation or whatever before moving.

Specifically wrt C2 in CMx2, in addition to morale the other major effects are:

- Units out of C2 cannot receive or send spotting information. With CMx2's relative spotting model, this can be extremely important.

- You need a complete C2 link between spotter and battery in order to call in Artillery or Air Support. Note that this can mean that multiple links in the C2 chain have to be intact. If your Plt. HQ is trying to call in a regimental-level asset arty strike, not only does the Plt. HQ need an active C2 link to the Coy HQ, but the Coy HQ needs to be in C2 with the Battalion (links above Battalion are generally abstracted in CMx2).

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