General_solomon Posted May 3, 2011 Share Posted May 3, 2011 hello, how difficult would it be to program this so that a unit could peek and shoot from corners? this would take MOUT to another level. I would pay extra if this feature was implemented. hell, I would re-purchase cmsf and the modules again. 0 Quote Link to comment Share on other sites More sharing options...
Erik Springelkamp Posted May 3, 2011 Share Posted May 3, 2011 They can, if you position them close to the corner. Not all of them at the same time, and some will probably leave cover, but shooting around the corner is included. It helps when you give them a covered arc or facing towards the desired direction. 0 Quote Link to comment Share on other sites More sharing options...
General_solomon Posted May 3, 2011 Author Share Posted May 3, 2011 They can, if you position them close to the corner. Not all of them at the same time, and some will probably leave cover, but shooting around the corner is included. It helps when you give them a covered arc or facing towards the desired direction. you would figure the two or three that are shooting would loss cover while the rest of the squad stays lined up on the corner and then switch when the point persons needs to reload. the key is to not let the others all spread out on the corner to loss cover but line behind those firing at the corner. 0 Quote Link to comment Share on other sites More sharing options...
Mastiff Posted May 3, 2011 Share Posted May 3, 2011 I like how they stack up, like in real life. 0 Quote Link to comment Share on other sites More sharing options...
General_solomon Posted May 5, 2011 Author Share Posted May 5, 2011 does anyone know if its possible to get the action spot overlayed on a blank map. this way a scenerio creator can make sure structure exterior are not placed between the spots. this way unit can line up properly at corners without lossing cover. 0 Quote Link to comment Share on other sites More sharing options...
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