Peter Cairns Posted April 24, 2011 Share Posted April 24, 2011 Given that we are looking at CMBN going live in early to mid May then its on time for the 67th anniversary of D-day. I was thinking about it and depending on what scenarios are in teh game and what people produce themselves it might be possible to make a sort of Longest Day video by compiling parts of Video AAR's into a film. Some things like beach landings are probably be to difficult but perhaps something based on the day of the landings around us Airborne units might work. http://en.wikipedia.org/wiki/American_airborne_landings_in_Normandy If people incorporated the location and time starting from before dawn till after dusk then the final thing could be really good especially if people tried to recreate actual historic engagements. The Video AAR's have been really good so far so depending on how hard they are to do a longer "movie" should be possible. Peter. 0 Quote Link to comment Share on other sites More sharing options...
Praetori Posted April 24, 2011 Share Posted April 24, 2011 Given that we are looking at CMBN going live in early to mid May then its on time for the 67th anniversary of D-day. I was thinking about it and depending on what scenarios are in teh game and what people produce themselves it might be possible to make a sort of Longest Day video by compiling parts of Video AAR's into a film. Some things like beach landings are probably be to difficult but perhaps something based on the day of the landings around us Airborne units might work. http://en.wikipedia.org/wiki/American_airborne_landings_in_Normandy If people incorporated the location and time starting from before dawn till after dusk then the final thing could be really good especially if people tried to recreate actual historic engagements. The Video AAR's have been really good so far so depending on how hard they are to do a longer "movie" should be possible. Peter. Sounds like a great idea. The only problem with June 6th paras is that no one really knows "where" they were, units being scattered and everything. The same goes for the Germans (so OOBs and historical accuracy might be tricky). The world never got to know the stories of all those unknown airborne who fought and died against Germans who themselves didn't live to tell the story after the invasion begun. It does sound like a really interesting experiment doing this however. 0 Quote Link to comment Share on other sites More sharing options...
Peter Cairns Posted April 24, 2011 Author Share Posted April 24, 2011 In some ways the lack of detail might work as it wouldn't be designed to be historically accurate so much as battles between the right units in the right places at the right time. I'd like to use the game to create the feel and look of the battle rather than an exact copy. Still it depends what people come up with. Peter. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted April 24, 2011 Share Posted April 24, 2011 I was able to simulate para drops in CMBB by making them constant reinforcements in depleted squads, 'toons and scattered support weapons. They appear all over the map for first half of battle. Yes, even in plain sight of enemy units ... just like it happened. No single group larger than a platoon, minimum of 200 meters distance from a friendly, and almost all were degraded in some way(ammo, fitness,etc). Some get vaporized almost instantly, others run for cover and collect their thoughts and buddies. Dawn, with Fog makes it reasonably survivable for the poor guys singing "Blood on the Risers". * 0 Quote Link to comment Share on other sites More sharing options...
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