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New file at the Repository: A counter Attack at El Derjine V2 (2011-04-21)


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V2 is the ultimate version. It has been made possible after the numerous testing and very keen comments of BLACKMORIA. Without him, I doubt that I would have made it, the way it is.May he be rewarded by the pleasure you will have playing it.Since operation "Lotus Eater" and the successful assault made by our brothers of arms, the Marines 2nd Mechanized Infantry Battalion on El Derjine, the OA has been uneventful and that is why we are deployed here, permitting their rest and refit closer from their shore base.Our deployment order came as you know as an urgent request and not all of our companies were able to move right away. That should not be a problem. No activity has been reported in the preceeding week and no air recon came with something worth to look at.The enemy took a real beating and their wharehouses in El derjine, from which, they could retrieved supply, ammo and P.O.L were destroyed. S2 at Regiment says that they can't managed any significative movement for the next month, at the earliest.Besides tanks trailers haven't been reported by the satellite observation and they can't move them over long distance, due to their tracks wear and gas shortage.Knowing that, We could at the most expect a, Mechanized Company size, probe of our lines,near the Oued Sebaou and the Sidi ferruch bridge...............................................To be played Blue against red A.I with CMSF - USMC Module V 1.31Designer : Gregory KELLER "Snake eye" 0...

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This is the ultimate version of the scenario. V2 is in fact the 4th version that has been made. It results from the numerous and thorough testing BLACKMORIA and I have made. Each time we talked about it and exchanged views. If some of the assets available were too strong and or too weak we were modifying them and were going again through the testing.

BLACKMORIA comments were truly indispensable. I, alone I would not have been able to get the result you are about to discover.

The Blue setup areas were increased and they allow you to get to new defensives positions, you might prefer. The Red side of the map was scrutinized very closely, the move of the tracks and tanks through their departure lines (Bridge and fords) corrected accordingly. That way the assault is unrolling at a normal space. Infantry and tracks are fighting together better than they did earlier.

All of these testing made necessary to increase the play duration to 3 hours and a bit more (computer choice). The Red A.I has now 2 plans. The Red has some new troops, tracks and or tanks assets. They don’t surrender the way they did earlier. You can fight almost to the end. I won’t spoil anything telling you anything more.

BLACKMORIA, really enjoyed it and coming from him it’s a compliment.

If you want to play it H against H, you can as long as you don’t change the Red starting position. But since, they are attacking right away, that is not a disadvantage to be ready on the departure lines.

The only last thing, I can say, is that you are going to find that scenario, you might have already play, quite different and surprising. However, if it is the same grounds, it is not, really quite the same battle you have fought.

Cheers

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Just finished playingthis one. I always enjoy playing tank battles like this one. It might be that a "Turbocharged" version could be done including more NATO forces (perhaps Germans, Canadians or even a combination of both rushing up to reinforce the US, say a couple of hours into the battle along with some more air support) for a massive armoured engagement.

Luke

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Yes, it could be done. As a matter of fact in the "A Helluva road opening 2" that should be released soon, the ANA and the US Army forces have a German NATO platoon of 3 Marders (1 of them immobilized for a mechanical failure)) to help the ANA through their road opening.

In another scenario partly tested by BLACKMORIA "A UK helluva take over" the Marines after their helico landing and having taken the bridgehead (It is the same map that the one in the helluva road opening, but attacking from the dam toward the airport) will let the British mechanized forces go through them for their attack toward the airport. They will have at troop of Challengers, Scimitars and troops loaded on warriors.

Enemy tanks will be lurking around.

To go back to a counter attack it is definitevely a tank country ground, but it will have to be expanded in its width to have a deployment and engagement ranges to permit more tanks to be deployed.

Glad you like it

Cheers

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Yes, it could be done. As a matter of fact in the "A Helluva road opening 2" that should be released soon, the ANA and the US Army forces have a German NATO platoon of 3 Marders (1 of them immobilized for a mechanical failure)) to help the ANA through their road opening.

In another scenario partly tested by BLACKMORIA "A UK helluva take over" the Marines after their helico landing and having taken the bridgehead (It is the same map that the one in the helluva road opening, but attacking from the dam toward the airport) will let the British mechanized forces go through them for their attack toward the airport. They will have at troop of Challengers, Scimitars and troops loaded on warriors.

Enemy tanks will be lurking around.

To go back to a counter attack it is definitevely a tank country ground, but it will have to be expanded in its width to have a deployment and engagement ranges to permit more tanks to be deployed.

Glad you like it

Cheers

Look forward to the road opening and takeover scenarios. Sounds like they could be fun Speaking of mechanical failures one of the scenarios I am working on is based around a couple of broken down M1A1s Some engineers escorted by a Bradley company are sent to secure the area prior to recovering the tanks, Just as they start deploying they are surpised by insurgents and a Syrian recon platoon. Other Syrian mechanized units and some tanks are in the vicinity move up while the US calls for air and artillery support.

Anyway, going back to the counter attack scenario, yes, expanding the map could certainly be an option depending on how many reinforcements are deployed. You might get away with a couple of German/Canadian tank platoons and an infantry platoon or so but anything larger you would definately want a 4000 x 4000m map. Either way I would definately have the reinforments arriving at least a couple of hours into the battle.

Luke

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The map of the counter attack has a 2400 m width and 2544 m depth.

Since to make a 4000 meters square map you have to set it with the plus sign on the top till you obtain 2160 m or something close to it and then use the plus sign on the bottom till you get 4000 m (the maximum obtainable), I have to check the map and see on which sides (left, right, top, bottom and or all ) I can expand the ground.

If the map is one, already created that might be a problem, that doesn’t exist for a new one.

To Luke:

You scenario sounds good, if you can put the disabled M1A1 in a suitable defensive position that would be better, otherwise it will be dead meat rather quickly. Let’s say that it has been towed there to await for the repair echelon.

Cheers

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