Col Deadmarsh Posted March 21, 2011 Share Posted March 21, 2011 To Steve and Co., Since there is a rarity for vehicle type, shouldn't there also be a rarity for experience, both for infantry and armored units? If a player opts for all 'crack' units, that presents an unhistorical, cherry-picking force as these didn't exist in real life. I haven't heard of an experience rarity pool from the previews and was wondering if there was ever a thought to putting one in. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted March 21, 2011 Share Posted March 21, 2011 To Steve and Co., Since there is a rarity for vehicle type, shouldn't there also be a rarity for experience, both for infantry and armored units? If a player opts for all 'crack' units, that presents an unhistorical, cherry-picking force as these didn't exist in real life. I haven't heard of an experience rarity pool from the previews and was wondering if there was ever a thought to putting one in. Experienced units cost more, so you can get less of them. I don't see the need to complicate it any more personally. I'd rather just buy juggles two sets of numbers when buying units. Which is probably why they did away (at least visually) with the initial CMBN QB design of having point pools for all sorts of characteristics. 0 Quote Link to comment Share on other sites More sharing options...
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