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TCP/IP game connection trouble


Warloc

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With CMBO there is a bug (that no patch corrects) where if a crew gets captured the generating/crunching computer will see the turn fine, but the receiving computer will lockup during the download.

To get around this the receiving computer's autosave file of that game must be used in a PBEM for a turn or so and then you can resume the TCP/IP game... until another crew is captured. This means that the last plotted moves of the previous turn are lost.

CMBB & CMAK don't have this particular bug.

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