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Hi,

just wondering how the trench warfare will be simulated? Seems like if there is a break-through then it just become a fluid line like WWII. At that point will you simply be fighting WWII style battles with antique equipment/weapons or will the static lines somehow reform?

Or is this just going to be what-if type of history and there won't be static, unbreakable lines?

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Without giving too much away, trench warfare is well simulated, both by the act of entrenching units as well as the ability to increase trench effectiveness via research. In all of the test games I have played so far, the stalemate persists for quite a while, untile someone gets an advantage in infantry tech, artillery tech, etc.

I have yet to see anything resembling "WWII style battles with antique equipment..." in this game. It really captures the period very well, and is AWESOME AWESOME AWESOME. Everything else on my hd is gathering dust now :)

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good. Two more questions please, and thank you for the previous quick reply.

does it hold your interest while trying to break-through unmovable, defensive lines? And is it mainly attrition or will good tactics make a difference?

Oh, it holds your interest alright :) It's a very compelling game, and does a great job of translating real world strategy and tactics into the world of war gaming.

The battles of attrition in the west, and to a certain extent the east, are inevitable. But at the same time, your attention will also be occupied (as the Entente player) with hunting for subs and possibly surface raiders, if your opponent is so bold. You can't ignore them, because they hurt your morale and they hurt your treasury.

As the Central Powers, you will be busy in the east trying to stave off Russian attacks, especially against Austria-Hungary. It's not that the Russians are so strong, but there are enough of them to be a big threat if your opponent focuses the bulk of the Russian army on one section of the front. (of course, in doing so, the Russian player then creates opportunities for the Central Powers elsewhere---the trick is to use your cavalry to proble for the Russian weakness).

On every front, every turn, there is something to do and the game rewards sound tactics. Reconnaissance by air and cavalry, artillery prep, careful attention to optimizing placement of HQ's (for optimum supply)---all of these factors and more make the difference between victory and defeat.

In short, there is a lot of ebb and flow to the game, a lot of planning ahead, and each theatre and each front is entertaining on its own. To use baseball parlance, Hubert and Bill have hit a home run with this one!

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