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Hardware specs?


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You guys are thinking too selfishly. What BF.C should do is skip the whole multi-core thing and just go straight to the distributed processing/cloud/folding-at-home route. Everyone who loads the game allows ALL other users to access unused CPU cycles for THEIR game. Imagine every game harnessing the power of 10,000 multi-core, 64 bit computers? :) Oh, it would need to be done in real time, as well.

Ken

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