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Distance & Level of Detail


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I am playing CM SF on a system with 4GM RAM, an NVIDIA 275 and a quad processor

I have noticed that terrain details are higher within a certain bubble from the camera and then become less defined. This is easly apparent when one uses view n.4 where one can see the limit effect on the ground.

I have all the graphics option maxed but the bubble effect is still there. If one owns a strong rig is it possible somehow to increase the range of this bubble or this is an in-built limitation.

Thank you

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It is a 'built-in' limitation unfortunately. The engine is making these adjustments, but I'm not sure how much it truly takes into account the amount of VRAM and GPU processing power is available to render the details on screen. It's possible that the estimation of when range-based LODs would have to kick in was a bit in the low range to accommodate older video cards, I'm not really sure.

Updating the ranges that LODs kick in probably won't get changed for the CMSF family of games, but it may see some improvements in the CMBN (new Normandy WWII game) series and later.

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