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Building damage and bonus losses


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(Assuming a scenario where you get points for not damaging houses in an area. I like this feature btw.)

After blowing up one wall and using quite a bit of 25mm HE, plus "Light" "Personnel" air support and even "Personnel" mortars, I checked with cease fire to find I had not lost any bonus.

After blowing up a couple of walls with engineers (no buildings destroyed) I see that my bonus is reduced from 25 to 12 points.

Very nice. I am glad that (in my game at least) one can do some damage without losing bonuses. However, is there a setting when creating a scenario that sets how much damage can be inflicted before a bonus is lost?

ie: Could a game be made in which any damage however minor causes bonus loss?

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