fugazy Posted November 5, 2010 Share Posted November 5, 2010 A big bravo to your module Nato, but the Shilka and Syrian trucks do not seem to belong to the same game,their textures are awful. The structures of the vehicles are sometimes unreadable because of the texture of dust and mud, especially on the Fuchs and Lv canadien. I await the French units, the game will be perfect (France is in nato, and currently the Leclerc tanks are near the Syrian border, in Lebanon...)... In CM Normandy, what I expect: is true textures of vehicles destroyed, and an improvement in flames. By examples, the trucks destroyed could miss the wheel, covers on the tanks that have exploded, textures of burnt metal, a track missing, or if the tank was destroyed by a plane, the turret is absent ... what I'd like found in cm Normandy is the sound of hatches that open, and luxury: the sound of the turret that rotates ... The first when I played combat mission , is with a cm scenario 'Last Stand'. I hope you will repeat this scenario as a kind of birthday ..; cm is almost a tool to understand the battles and the history of WW2, as I have preference for the historical scenarios or semi- history, in any cm, bb and bo ak, I never played the fictional scenarios, or QB. Well I thank battlefront to create CMSF, because before I knew nothing about modern combat and I think this game is useful for understanding the history of time présent. After be playing CMSF I want more before that, there have never ever at war with Syria, as would be terrible for the 2 sides, there be no war with Iran or with China or Korea, and especially that occident do not clash them ,the Russians against Americans, because even without nuclear weapons, with what to do gives CMSF, said a classic confrontation would be apocalyptic ... I look forward cm-normandy arnhem, and I encourage you to continue to develop CMSF, congratulations to your team. (Sorry I have to improve my english…) 0 Quote Link to comment Share on other sites More sharing options...
Alan8325 Posted November 5, 2010 Share Posted November 5, 2010 New high-resolution textures can be created by 3rd-party mods and I wouldn't be surprised if some pop up for the trucks and shilka. This is the last module for CM:SF so unfortunately there will be no French units in Syria. Who knows who will show up for CMSF2 however. I believe vehicle damage graphics are on the to-do list for future CM games, but I don't know if it will make it into Normandy or not. I'm guessing not that one, but maybe the next one. 0 Quote Link to comment Share on other sites More sharing options...
Jonny(FGM) Posted November 5, 2010 Share Posted November 5, 2010 cm is almost a tool to understand the battles and the history of WW2, I was thinking about this last night actually, and that point you make there sort of counteracts the rest of your arguments, especially with regards to the KO'd vehicles. CM is all about gameplay (IMO), now would lots of different, accurate models for KO'd vehicles be good? Of course, but would they improve gameplay? Not really, once a vehicle is KO'd it's effect on the battlefield is pretty much the same no matter what state of damage it is in. With regards to textures, I've sort of come to the opinion that while a lot of the base textures are awesome by themselves, there is no point BF putting in hours and hours of work on them to get them looking as good as they can when it's likely that they will just get modded anyway 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted November 5, 2010 Share Posted November 5, 2010 Yeah you make some valid points. I was thinking about vehicle damage myself when my Leopard was taking hits from an ATGM (as you do). It suddenly dawned on me that apart from the damage info box you couldn't actually physically tell the thing had been hit at all which struck me as a bit odd. Funny how I've never really thought about that before either! Now it really sucks 0 Quote Link to comment Share on other sites More sharing options...
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