Lanzfeld Posted November 8, 2010 Share Posted November 8, 2010 I think at a minimum, the improved LOS due to cupola vision blocks would be critical to modelling German vs. Soviet AFV's. Not just the vision improvement, but the height from which it originates. This would mean more than the current ELOS' 5(?) levels. Ken ^^^THIS^^^ 0 Quote Link to comment Share on other sites More sharing options...
Ithikial_AU Posted November 9, 2010 Share Posted November 9, 2010 Modules have been great but it would of been good to expand the theater of engagement a bit. Have other nations join the Red Force especially. Blues get all the new toys. New terrain features would of been great but I'm guessing that's a coding nightmare. 0 Quote Link to comment Share on other sites More sharing options...
scottie Posted November 9, 2010 Share Posted November 9, 2010 Game * Water * Bridges * Combat bridges * Battalion R3 (at least the rearming of vehicles and troops) * Weather (and yes it should also affect C2) * LOS tools * OOB browser (with unit details) * Multiple targets and arcs for different weapon systems for each unit (colored max/optimal ranges) * Friendly fire by small arms (as suggested above) * More granular difficulty settings (IL-2 flightsim comes to mind) * Better LOS calculations (unbuttoned commander has higher vantage point, same with masts on recon vehicles). * Window/Ladder entry (no one goes through a door if it can be avoided) * UAV/Air/Sat intel/spotting * Breach command for vehicles Editor * Detailed equipment control (weapons, ammo, radios etc) * Water/Road/Powerline/Railroad path tool. * Flavor objects (moar because moar) * Import height maps * Dynamic unit deployment/reinfoce (ie Wildcard units with trigger based or percent based chances of appearance). * Bring back operations from CMx1 (or make it possible to divide a scenario into different scenes with the ability to expand the map). * More AI plans and groups * Advanced LOS tool in editor (possibly like a 360 LOS tool to everything) * Campaign organizer (a nice graphical one for managing campaigns on the development stage). * Ability to "hide" terrain features, buildings and so forth until spotted. Would be nice but a bit ambitious * Full battle recording/playback (replaying a battle from first to last turn, or entire wego would be awesome). * Dynamic AI (possibly for subordinates as well?) * Stances/Behavioral commands (Hold fire, fire at will, stay low, spot, careful, careless and so forth. Would probably need above AI?) * Co-Op (Battalion combat in WeGo with platoon leaders would be wicked). * Narrator mode (Play against a dungeonmaster) * Electronic warfare settings (at least the option from editor or mission designer to affect radio based C2 elements). ALL OF THE ABOVE - Well said Praetori! Kill stats is a must for me More info on units , each troop named , weapons and ammo per weapon per troop Make squad easier to identify i.e platoon, CO, BAT, REG etc... If find this stuff really interesting and if each bullet is mapped then why not display this info. 0 Quote Link to comment Share on other sites More sharing options...
scottie Posted November 9, 2010 Share Posted November 9, 2010 ps how many thread are there now on wanted mods ??? 0 Quote Link to comment Share on other sites More sharing options...
__Yossarian0815[jby] Posted November 9, 2010 Share Posted November 9, 2010 1) I want the points of my side´s objectives displayed somewhere (In the briefing or hovering over the objective in-game). I don´t enjoy second guessing the priorities of the scenario designer. I often dont know if I´ve won or lost until the final screen pops up. 2) Kill stats 3) Even larger maps, so that the ranges of all that modern weaponry can be put to more realistic use. 0 Quote Link to comment Share on other sites More sharing options...
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