Deadeye II Posted August 30, 2000 Share Posted August 30, 2000 The first thing is why is it that when a tank becomes immobile in the road or some other obstacle it will not move it's turret to fire at other legitimate objects? The second is that I have Windows 98 and Outlook Express. I attach the PBEM file and my email gives me trouble authenticating my user name and password. if I attach something else with it like a screen shot, I don't have any of these problems. Any ideas? Thx Deadeye II 0 Quote Link to comment Share on other sites More sharing options...
Schrullenhaft Posted August 30, 2000 Share Posted August 30, 2000 On the problem with the non-rotating turret... I believe that if you set an Ambush marker the turret will turn and possibly engage targets. Unfortunately there is a bit of a limitation with the way CM handles turrets, but I haven't delved into this very much. You may want to try "zipping" your PBEMs first and then attaching them. I don't know why Outlook Express is having a problem with attaching a CM PBEM, but a zipped file may attach w/o problem. If you want to experiment with this further you can go to (within Outlook Express) Tools > Options > Send tab > Mail Sending Format section > Plain Text Settings button > Message Format section > you can pick between "MIME" and "UUENCODE". You may want to select MIME and "None" for the text encoding. I suggest experimenting with the settings to see if any of them work for you. If none of them do, then your ISP may be having a problem with the way Outlook attaches the CM PBEMs. 0 Quote Link to comment Share on other sites More sharing options...
Deadeye II Posted August 30, 2000 Author Share Posted August 30, 2000 Thx! Will try that email fix. Thx also for the tanks tip as well. 0 Quote Link to comment Share on other sites More sharing options...
Stefan Fredriksson Posted August 30, 2000 Share Posted August 30, 2000 This is probably handled elsewhere, but here is my guess on the un-moving turrets. If the tank is immobile, perhaps gamedesigners has decided that when immobile, also the motor is dead. No motor = no power to turret. Off course turrets can be turned by hand, but it painstakingly slow I've heard. 0 Quote Link to comment Share on other sites More sharing options...
Deadeye II Posted August 30, 2000 Author Share Posted August 30, 2000 Well the reason for the immobility was stupidity mostly on my part. I had parked next to my own road block that was in a lolwer portion of the road. The road block had taken a direct morter hit at one time. I wanted my tank to be hull down next to it. The scenario weather was rain. I tried to pull away from the road block and slid in next to it. Funny huh? So on a realistic note, and that action happening, I was a little disappointed that in turn 5 of 20 I lost all capabilities of my tank, which in reality was the best deterant I had on the map in that location. Clear line of sight for quite some distance even in the rain. Oh well. >8) 0 Quote Link to comment Share on other sites More sharing options...
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