Jonny(FGM) Posted July 13, 2010 Share Posted July 13, 2010 I was playing a scenario and spotted some enemy troops who seem to have been trained in abseil 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted July 13, 2010 Share Posted July 13, 2010 lol that's brilliant. 0 Quote Link to comment Share on other sites More sharing options...
Jonny(FGM) Posted July 13, 2010 Author Share Posted July 13, 2010 I carried on playing that mission and a WMIK and a british section did the same thing 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted July 13, 2010 Share Posted July 13, 2010 More likely the result of the map design then a bug. Could you send me the scen? 0 Quote Link to comment Share on other sites More sharing options...
Jonny(FGM) Posted July 13, 2010 Author Share Posted July 13, 2010 It's UK Dam It! Its on the repository or give me your email and i'll send it you. 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted July 13, 2010 Share Posted July 13, 2010 That wall looks like a road, hence the soldiers trying to 'cross' it. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted July 13, 2010 Share Posted July 13, 2010 Thanks, Jonny I'll get it off the repository. I appreciate you taking time to post... the Vid was cool! I'll look over the scen and report back here. 0 Quote Link to comment Share on other sites More sharing options...
Alex Posted July 13, 2010 Share Posted July 13, 2010 It's not a bug. Hay guys CMSFengin don't have object physic, you also can try move up your vehicle/soldier on any mount (don't mater what angle of slope it have), and if terrain is passableness, unit will go up. Terran can be impassableness for units if it have height difference at 5-10m between squares. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted July 13, 2010 Share Posted July 13, 2010 What Alex said is correct. The top of dam is an elevation 20 tile. The very next single tile is elevation 1... The physics can't be managed. This pic shows that a tile elevation change between Elevation 20 and 1 would have allowed the game to read the height change normally and no movement would be allowed. 0 Quote Link to comment Share on other sites More sharing options...
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