Gronq Posted June 3, 2010 Share Posted June 3, 2010 On a number of occasions now I've noticed the AI move naval units away from an easy kill (or serious damage) of a unit it is next to, only for it to bring in another unit instead (or leave the kill altogether). This often leaves the AI units exposed the following turn. Has anyone else noticed this and, if so, is this something worth adjusting? Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 3, 2010 Share Posted June 3, 2010 If you have a saved turn where I can see this behaviour I would be glad to take a look, thanks! Link to comment Share on other sites More sharing options...
Akiva Posted June 3, 2010 Share Posted June 3, 2010 I've seen this too but never really thought much of it. Link to comment Share on other sites More sharing options...
Gronq Posted June 4, 2010 Author Share Posted June 4, 2010 Hi, Not got a saved turn but will save one next time it occurs. Link to comment Share on other sites More sharing options...
vonRocko Posted June 4, 2010 Share Posted June 4, 2010 Yes, I see this all the time. Land units also have this problem, I've seen the ai replace armies gaurding cities, with air units while my armor is right next to the city! Good game, but many weird ai anomalies. Link to comment Share on other sites More sharing options...
Hubert Cater Posted June 4, 2010 Share Posted June 4, 2010 vonRocko, If you have a saved turn where I can review this AI behaviour I'd be glad to take a look at this as well, thanks! Hubert Link to comment Share on other sites More sharing options...
vonRocko Posted June 4, 2010 Share Posted June 4, 2010 Sorry Hubert, I also don't have a save,but will next time. Link to comment Share on other sites More sharing options...
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