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A Couple of Suggestions


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1. Separate controls for music and sound effects. More times than not, I have music playing in the background when I'm playing. It'd be nice to be able to shut off the game music but leave the sound effects on because it's slightly irritating to either have to mute iTunes (I play SC in a Windows 7 Parallels VM on a MacPro) or to have to just deal with the musical overlap.

2. An option to turn off map scrolling when the mouse cursor brushes the edge of the screen. Normally, I have the Windows 7 VM in, well, a window rather than fullscreen. I have dual monitors (especially helpful for following the tutorial in the second monitor while SC is contained in the maximized VM window on the main monitor) and I use Spaces. Often mousing over to the second monitor or switching from one desktop to another causes the map to begin scrolling in a direction and continue until I go back and force it to stop. I never, ever use the mouse to scroll the map; I use the keyboard.

(I know my situation is definitely an edge case but I can't see as adding more options for player control as a bad thing.)

3. Being able to switch from movement to properties mode without having to 'unclick' the active mode. For example, I accidentally left-click on a counter which puts it in movement mode but I want to Upgrade it instead. Currently, I have to left-click again to take it out of movement mode then right-click on it to access its pop-up menu.

4. Single-click access to a counter's properties. I know this has been requested before by others so I'm just adding a 'me too' here.

5. This is more of a wish-list item but I sometimes wish that SC had multiple map modes like Hearts of Iron does. It'd be nice to be able to get a complete view of HQ supply without having to click on individual counters, for instance.

None of these suggestions are critical, of course.

Thanks!

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Hubert I am still all for being able to mod the expiriance and Bouns for Player VS Player, The save file itself can say +1exp+50% bonus VS Axis so it is an honest agreement. But this can let novice or amatures play the game against a Pro and stand a chance and bring more players into the fold.

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6. Going along with what macg is suggesting, I'd like to see a little more information on the NATO symbols, too. (I don't play with the sprites.) A motorized infantry unit's NATO symbol could be a combination of the infantry symbol with the motorized symbol, for instance (e.g., the X with a vertical line bisecting it).

7. It'd be nice to be able to recall the last notices you've received. Playing the default 1939 campaign as the Axis, I should be able to bring up a dialog showing that it's recommended the Japanese take Nanning as soon as possible until Nanning is actually taken or I specifically choose to dismiss the objective.

8. I'd like clickable tables of active units with vital stats, locations, upgrade eligibility status, and elite reinforcement status. Or, at the very least, some way to highlight units that have been seriously damaged, are out-of-supply, or are eligible to be upgraded or have elite reinforcements. It'd also be nice to see if I have any units being transported. I've forgotten about T and AV counters before.

9. Extended command automation. This is a big one and totally off in wish-list land. It'd be nice to be able to give units movement commands that might take longer than one turn to complete. For example, Paris is sacked and I want to move some Panzers to the Poland/USSR border but they won't get there in one turn. Normally, I'd have to go back to them on the next turn and complete their moves. It'd be convenient to go ahead and select the eligible destination tile when I initiate the move and the UI show that part of the move will be completed at the end of this turn and the rest will be completed at the end of next turn. If the unit runs into any other units, then they'd stop and the situation would be treated as if they had bumped into a hidden unit.

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