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Question regarding Trench system in Normandy


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Hello guys!

I'm not sure if this has already been asked, but I have a question about the trenches in the next CM game. I know BFC decided to make them invisible for the other side, which is good in my opinion, however I don't know how would they work now. In CMSF they were just holes that the scenario designer dig in the editor, they didn't have any bonuses themselves, it was just harder to hit units in those holes, that's all.

In CMx1 it was different. Trenches were OBSTACLES then, with huge cover and concealment bonuses, but they also stopped units from fast moving for the same reason of them being an obstacle. That is, OK, I can maybe understand a tank going slower over them in real life in order to not get stuck, but watching how infantry crawled there with a speed of snail was just painful.

Trenches meant to be an easy and fast way to move around soldiers on a given position.

I hope, I really do hope there will be no speed restrictions for units that are in the trench!

Also, having bunkers without any MGs or guns would also be nice, just for infantry to sit there under artillery barrage. Check Alex's first scenario from his Red campaign to know what I'm talking about - there's a nice trench system on Syrian's left flank which is being aimed by British arty in the beginning. You just put your fighters in the bunker and they patiently wait there, safe and sound, and when Blue forces start to advance with their light vehicles, they quickly man their battlestations and rip a new one for Britons. :)

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