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CTD during first German campaign mission :(


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I have the same setup myself. Save may be corrupted if the game crashed during the saving, it's better to save into another slot. Or just use F5 (there are two quicksaves). I would ask you to send the log.lst file, but it was already overwritten when you've tried to load this corrupted save.

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I have the same setup myself. Save may be corrupted if the game crashed during the saving, it's better to save into another slot. Or just use F5 (there are two quicksaves). I would ask you to send the log.lst file, but it was already overwritten when you've tried to load this corrupted save.

hehe okay! I'll start a fresh campaign. I was getting slaughtered anyway!

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Right, I started a fresh campaign and the same thing has happened. This time I have kept a copy of the log file. This is the last entry pointing to a java runtime error? It's the only error listed by the looks of things.

================== START LOADED MISSION missions/germany/cherkasskoe_south/mission.xml=====================

java.lang.RuntimeException: Structure handled exception arized, see cppcrash

at com.maddox.core.SpeedTree.GetTreeCollCount(Unknown Source)

at com.maddox.core.SpeedTree.tick(Unknown Source)

at com.ic.ww.core.EngineWW.tickApp(Unknown Source)

at com.maddox.core.InterpolateAdapter.msgTimeOut(Unknown Source)

at com.maddox.rts.MsgTimeOut.invokeListener(Unknown Source)

at com.maddox.rts.Message._send(Unknown Source)

at com.maddox.rts.Message.sendToObject(Unknown Source)

at com.maddox.rts.Message.sendTo(Unknown Source)

at com.maddox.rts.Message.trySend(Unknown Source)

at com.maddox.rts.Time.loopMessages(Unknown Source)

at com.maddox.rts.RTSConf.loopMsgs(Unknown Source)

at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)

at com.ic.ww.game.Main.exec(Unknown Source)

at com.ic.ww.game.GameWin3D.main(Unknown Source)

java.lang.Error: Structure handled exception arized, see cppcrash

at com.ic.ww.core.EngineWW.tickApp(Unknown Source)

at com.maddox.core.InterpolateAdapter.msgTimeOut(Unknown Source)

at com.maddox.rts.MsgTimeOut.invokeListener(Unknown Source)

at com.maddox.rts.Message._send(Unknown Source)

at com.maddox.rts.Message.sendToObject(Unknown Source)

at com.maddox.rts.Message.sendTo(Unknown Source)

at com.maddox.rts.Message.trySend(Unknown Source)

at com.maddox.rts.Time.loopMessages(Unknown Source)

at com.maddox.rts.RTSConf.loopMsgs(Unknown Source)

at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)

at com.ic.ww.game.Main.exec(Unknown Source)

at com.ic.ww.game.GameWin3D.main(Unknown Source)

================== DESTROY GAME =====================

PFS recalculate missionDestroy for Normal: nodeNum= 55643, availNodeNum=5800

PFS recalculate missionDestroy for Normal: nodeNum= 55643, availNodeNum=20590

================== DESTROY GAME IS DONE=====================

WWThreadPool.destroy(): Thread pool is destroyed

[Mar 11, 2010 2:25:43 PM] -------------- END log session

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You have restarted the mission, saved the game and it crashed when you tried to load the game? Did you delete the earlier corrupted save or saved over it?

Erm I restarted from scratch - and must have saved over it, as it has the same filename. For what it's worth I went back to an autosave which I saved a few minutes prior and it carried on fine. The only thing I noticed when it crashed to desktop - I pressed the space bar when it said 'PAUSE' on screen. If I press P it works okay. Might be coincidence.

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