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Hello,

I just bought the Kalypso English Version of Theatre of War. It seems to work beautifuly and then when I come back to the game later on, right after the load screen after selecting the mission it boots be directly to the dektop instead of starting the mission.It doesnt display an error or anything it simply stops the game and puts me back at the Desktop. I am using 64-Bit Vista and I tried downloading the patch, this did not resolve the issue. The problem doesnt happen everytime, it seems to be hit & miss. If a mission doesnt start, sometimes I select a different mission that works and then quit out and go back to the original mission which will now start normaly. Have you seen or heard of this issue before?

Thanks.

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No, this is something new. Do you run the game executable using 'run as administrator' cotext menu option?

If the glitch occurs again, post the contents of log.lst file located in game folder here (do it after the glitch, since this file is being overwritten each time you run the game).

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I selected run as an administrator and it did the same thing. After I selected the mission and clicked start mission it booted me to the desktop after the load screen completed. I tried to open the LST file and it didn't recognize that type of file extention. What is a good application to use to open and read an LST file?

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This is interesting also. Any mission that has the cut scene that plays before it will alow me to play. It wouldn't let me play the second german mission but when I selected the allied campaign and the game played the cutscene for the first mision and then started normaly. I was then able to quit out of that mission, go back and successfuly load and play the second german mission. This is not teh first time that this 'work around' has happened.

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OK I backed out of the game again and tried to open the second german mission. This time without selecting a mission first that had a cutscene. Again the game crashed to the desktop so I opened the LOG file with WORD and it is extremely long, 3 pages long :

[Feb 22, 2010 10:07:40 AM] ------------ BEGIN log session -------------

Sound: Native library (build 1.1, target - P IV) loaded.

Main3D >>> renderer type: OPENGL

WWThreadPool.create(): Thread pool is created. Threads count = 0

Load gui skin from: Data/Settings/gui.ini

=========================== CampaignRecList.updateList() begins ===========================

=========================== CampaignRecList.updateList() ends ===========================

Time overflow (0): speed 0.32246506

ERROR file: File wwrcu not found

Initializing DirectSound playback device...

Primary buffer created.

Playback format is set : sampling rate = 44100, num channels = 2.

Not enought hardware buffers (0), hardware disabled

Buffer caps : Transfer rate = 0, CPU overhead = 0.

Default speaker config is : 6.

Direct sound audio device initialized successfully :

DX Version : 7

Hardware - disabled [buffers : 0]

Extensions - enabled :

EAX ver. 1 [ ] - disabled

EAX ver. 2 [ ] - disabled

EAX ver. 3 [ ] - disabled

I3D ver. 2 [ ] - disabled

ZoomFX [ ] - disabled

MacroFX [ ] - disabled

SIMD render [X]

num channels 16

cannot open file for reading

Cannot open audio file samples/Error_empty.wav

===================================================================

Last serial num: unknown

Total size in bytes: 0

Number of blocks: 0

::: setLoading=true

VoicesTable.load(): files were scanned in 1187 ms

::: setLoading=false

================== START LOADED MISSION missions/germany/g002_dunkirque/mission.xml=====================

================ MissionManager.loadMissionBriefing() missions/germany/g002_dunkirque/briefing.xml ================

================ MissionManager.loadMissionBriefing() ends ================

===================================================================

Last serial num: unknown

Total size in bytes: 0

Number of blocks: 0

AC (unit): reserves unit Squad moved to deployment/AC

AC (unit): reserves unit Squad moved to deployment/AC

AC (unit): reserves unit Panzerkampfwagen II Ausf.C (light tank mod.1938) moved to deployment/AC

AC (unit): reserves unit Panzerkampfwagen II Ausf.C (light tank mod.1938) moved to deployment/AC

AC (unit): reserves unit Panzerkampfwagen IV Ausf.C (medium tank mod.1938) moved to deployment/AC

AC (crew): reserves crew for Pz_IVC is put to Panzerkampfwagen 35(t) (light tank (Shkoda LT-35 mod.1935))

::: setLoading=true

ERROR file: File ww.cmd not found

Selected Decal #1: STEEL, TEX 0, BRIGHTNESS 0

--------------------------- Precache Effects begins ---------------------------

--------------------------- Precache Effects ends ---------------------------

LandscapeTrees.recalcTreeVisBlocks() recalculated in 2 ms

Normal: availNodeNum/availNodeList.Size = 0/0

Aggressive: availNodeNum/availNodeList.Size = 0/0

--PFSCache read--

================ MissionManager.loadMissionBriefing() missions/germany/g002_dunkirque/briefing.xml ================

================ MissionManager.loadMissionBriefing() ends ================

=== END OF TRIGGER COMPILATION ===

::: setLoading=false

================== START MISSION missions/germany/g002_dunkirque/mission.xml=====================

*** FAILURE *** [sYSTEM] Main loop: Structure handled exception arized, see cppcrash

java.lang.RuntimeException: Structure handled exception arized, see cppcrash

at com.maddox.core.Landscape.cRender0(Unknown Source)

at com.maddox.core.Landscape.render0(Unknown Source)

at com.ic.ww.game.Render3D0.render(Unknown Source)

at com.maddox.core.Renders.doPaint(Unknown Source)

at com.maddox.core.Renders.paint(Unknown Source)

at com.ic.ww.game.MainWin3D.checkFocus(Unknown Source)

at com.ic.ww.game.MainWin3D.loopApp(Unknown Source)

at com.ic.ww.game.Main.exec(Unknown Source)

at com.ic.ww.game.GameWin3D.main(Unknown Source)

================== DESTROY GAME =====================

::: MeshShared.shared Effects\GunFire\050_089mm\mono.sim not destroyed, link count = 6

::: MeshShared.shared Effects\GunFire\020_049mm\mono.sim not destroyed, link count = 14

::: MeshShared.shared Effects\GunFire\010_019mm\mono.sim not destroyed, link count = 27

GObj.finalize (1): C++ object 966607712 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 27, last link count = 0

GObj.finalize (1): C++ object 966610736 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 14, last link count = 0

GObj.finalize (1): C++ object 966613544 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 6, last link count = 0

PFS recalculate missionDestroy for Normal: nodeNum= 62783, availNodeNum=20586

PFS recalculate missionDestroy for Aggressive: nodeNum= 43166, availNodeNum=19835

PFS recalculate missionDestroy for Normal: nodeNum= 62783, availNodeNum=43297

PFS recalculate missionDestroy for Aggressive: nodeNum= 43166, availNodeNum=23929

================== DESTROY GAME IS DONE=====================

WWThreadPool.destroy(): Thread pool is destroyed

[Feb 22, 2010 10:08:31 AM] -------------- END log session -------------

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AMD driver versions sometimes doesn't have full opengl support required by the ToW1. Users reported that the game works fine with Catalyst 9.2 with shadows disabled or even older Catalyst 8.6 with everything on (you have Catalyst 9.11). The options are either to install one of these older drivers or try newer ones and hope for the best, unfortunately.

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I'm trying to update the video driver from ATI Radeon website and it keeps failing. I just think Vista stinks. I can see why they allready updated to Windows 7.

The game seems to run fine on my Laptop that is running Vista 32 Bit Buisness instead of 64 Bit Home. I guess I'll just play it on the laptop.

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