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DGriff1701A

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  1. It's still a great game to play when you have a little bit of time to kill but you don't want to fire up a long complex game
  2. I still play from time to time but only on my laptop which has Windows XP. I gave up trying to connect on my Vista Desktop. It used to work on Vista but at some point Windows changed something that killed the ability to connect to the server.
  3. I am unable to access the server also. I get a no response error.
  4. I've played a couple of times and so far so good :-)
  5. Well, after patching the game, it wont even run at all now. The game promps for the original game CD. The game is in the D drive and I am running the game as an admin and it is still asking for the original disc.
  6. Well I figured out why the game didn't update on the patch. Vista defaults game installs to ProgramFiles(X86) and the patch was going to the regular programFiles folder. Why they have two separate folders? Only Microsoft and God knows
  7. I'm trying to update the video driver from ATI Radeon website and it keeps failing. I just think Vista stinks. I can see why they allready updated to Windows 7. The game seems to run fine on my Laptop that is running Vista 32 Bit Buisness instead of 64 Bit Home. I guess I'll just play it on the laptop.
  8. Even though I downloaded and installed the Kalypso European English Patch it still says version 1.7.0.68. Don't know why it didn't update properly.
  9. I'm using ATI Radeon HD 4850, Driver version 8.671.0.0.I downloaded the patch from Battlefront.com for the Kalypso European English Version and it didn't make a difference.
  10. OK I backed out of the game again and tried to open the second german mission. This time without selecting a mission first that had a cutscene. Again the game crashed to the desktop so I opened the LOG file with WORD and it is extremely long, 3 pages long : [Feb 22, 2010 10:07:40 AM] ------------ BEGIN log session ------------- Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: OPENGL WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.32246506 ERROR file: File wwrcu not found Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Not enought hardware buffers (0), hardware disabled Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 6. Direct sound audio device initialized successfully : DX Version : 7 Hardware - disabled [buffers : 0] Extensions - enabled : EAX ver. 1 [ ] - disabled EAX ver. 2 [ ] - disabled EAX ver. 3 [ ] - disabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 16 cannot open file for reading Cannot open audio file samples/Error_empty.wav =================================================================== Last serial num: unknown Total size in bytes: 0 Number of blocks: 0 ::: setLoading=true VoicesTable.load(): files were scanned in 1187 ms ::: setLoading=false ================== START LOADED MISSION missions/germany/g002_dunkirque/mission.xml===================== ================ MissionManager.loadMissionBriefing() missions/germany/g002_dunkirque/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ =================================================================== Last serial num: unknown Total size in bytes: 0 Number of blocks: 0 AC (unit): reserves unit Squad moved to deployment/AC AC (unit): reserves unit Squad moved to deployment/AC AC (unit): reserves unit Panzerkampfwagen II Ausf.C (light tank mod.1938) moved to deployment/AC AC (unit): reserves unit Panzerkampfwagen II Ausf.C (light tank mod.1938) moved to deployment/AC AC (unit): reserves unit Panzerkampfwagen IV Ausf.C (medium tank mod.1938) moved to deployment/AC AC (crew): reserves crew for Pz_IVC is put to Panzerkampfwagen 35(t) (light tank (Shkoda LT-35 mod.1935)) ::: setLoading=true ERROR file: File ww.cmd not found Selected Decal #1: STEEL, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- LandscapeTrees.recalcTreeVisBlocks() recalculated in 2 ms Normal: availNodeNum/availNodeList.Size = 0/0 Aggressive: availNodeNum/availNodeList.Size = 0/0 --PFSCache read-- ================ MissionManager.loadMissionBriefing() missions/germany/g002_dunkirque/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ === END OF TRIGGER COMPILATION === ::: setLoading=false ================== START MISSION missions/germany/g002_dunkirque/mission.xml===================== *** FAILURE *** [sYSTEM] Main loop: Structure handled exception arized, see cppcrash java.lang.RuntimeException: Structure handled exception arized, see cppcrash at com.maddox.core.Landscape.cRender0(Unknown Source) at com.maddox.core.Landscape.render0(Unknown Source) at com.ic.ww.game.Render3D0.render(Unknown Source) at com.maddox.core.Renders.doPaint(Unknown Source) at com.maddox.core.Renders.paint(Unknown Source) at com.ic.ww.game.MainWin3D.checkFocus(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) ================== DESTROY GAME ===================== ::: MeshShared.shared Effects\GunFire\050_089mm\mono.sim not destroyed, link count = 6 ::: MeshShared.shared Effects\GunFire\020_049mm\mono.sim not destroyed, link count = 14 ::: MeshShared.shared Effects\GunFire\010_019mm\mono.sim not destroyed, link count = 27 GObj.finalize (1): C++ object 966607712 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 27, last link count = 0 GObj.finalize (1): C++ object 966610736 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 14, last link count = 0 GObj.finalize (1): C++ object 966613544 [null] java name [?] of class com.maddox.core.Mesh NOT destroyed, JAVA link count = 6, last link count = 0 PFS recalculate missionDestroy for Normal: nodeNum= 62783, availNodeNum=20586 PFS recalculate missionDestroy for Aggressive: nodeNum= 43166, availNodeNum=19835 PFS recalculate missionDestroy for Normal: nodeNum= 62783, availNodeNum=43297 PFS recalculate missionDestroy for Aggressive: nodeNum= 43166, availNodeNum=23929 ================== DESTROY GAME IS DONE===================== WWThreadPool.destroy(): Thread pool is destroyed [Feb 22, 2010 10:08:31 AM] -------------- END log session -------------
  11. This is interesting also. Any mission that has the cut scene that plays before it will alow me to play. It wouldn't let me play the second german mission but when I selected the allied campaign and the game played the cutscene for the first mision and then started normaly. I was then able to quit out of that mission, go back and successfuly load and play the second german mission. This is not teh first time that this 'work around' has happened.
  12. I selected run as an administrator and it did the same thing. After I selected the mission and clicked start mission it booted me to the desktop after the load screen completed. I tried to open the LST file and it didn't recognize that type of file extention. What is a good application to use to open and read an LST file?
  13. Hello, I just bought the Kalypso English Version of Theatre of War. It seems to work beautifuly and then when I come back to the game later on, right after the load screen after selecting the mission it boots be directly to the dektop instead of starting the mission.It doesnt display an error or anything it simply stops the game and puts me back at the Desktop. I am using 64-Bit Vista and I tried downloading the patch, this did not resolve the issue. The problem doesnt happen everytime, it seems to be hit & miss. If a mission doesnt start, sometimes I select a different mission that works and then quit out and go back to the original mission which will now start normaly. Have you seen or heard of this issue before? Thanks.
  14. Did you download and install Vista SP1? Vista works fine for me. I am able to play online without issues. I'm wondering if maybe they included something in SP1 to fix compatiblity issues.
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