John Kettler Posted October 24, 2009 Share Posted October 24, 2009 Here's a highly pertinent ToW2 thread that gets into WW II gunnery optics groggery on a scale never before seen--even in the days of the raging debate over optics modeling in CMBB. Simply astounding stuff! http://www.battlefront.com/community/showthread.php?t=87191 Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted October 24, 2009 Share Posted October 24, 2009 Good link, thanks 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted October 26, 2009 Author Share Posted October 26, 2009 Yes, thanks for the link about the sights, it clarified a few things. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted October 27, 2009 Share Posted October 27, 2009 dieseltaylor and slysniper, You're quite welcome! Got a considerable education from that amazing thread myself. Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted December 4, 2009 Author Share Posted December 4, 2009 I like to finish what I start, The duel that started this discussion was in a game I was playing email. I had 4 Tigers, he had 3 Fireflys behind a crest of a hill 2000 meters away. In the end , I lost one Tiger and One PV 4 which I added to the fight, he lost 2 fireflies and the other pulled back either damaged or out of Ammo. So in the end, 2 Tanks lost each side, he had terrain advantage and I had protective steel. Even with all the imperfections of the game, it still played out to what I would think was a pretty realistic results. But at first it was pretty nerve racking, he had a kill in the first minute. was firing more rounds and for sure getting more hits. So it was a first and hopefully the last time I have a tank duel at 2000 Meters. Not the normal for the games I play anyway. 0 Quote Link to comment Share on other sites More sharing options...
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