smershbloke Posted August 1, 2009 Share Posted August 1, 2009 Is Collateral Damage ever factored into Victory Conditions? This could add an extra level to mission complexity. Is there anything wrong with just toasting an area with Arty and bypassing? This is how i did the 1st battle. Could i have done the same in real life if the BBC was filming? Regardless, the software is still the best i have come across. kepp up the good work! 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted August 1, 2009 Share Posted August 1, 2009 To answer your question, some missions have so-called "Preserve" objectives. These are usually things like mosques, schools and hospitals - as for example in the battle "UK It Ain't Half Hot Mum". You gain points for these only if they are undamaged at the end of the scenario. 0 Quote Link to comment Share on other sites More sharing options...
slug88 Posted August 2, 2009 Share Posted August 2, 2009 It's up to the mission designer. Collateral Damage can indeed be factored in. Apparently it wasn't for the first battle. 0 Quote Link to comment Share on other sites More sharing options...
Smaragdadler Posted August 2, 2009 Share Posted August 2, 2009 But the idea is not bad. Intense of deformed terrain and damaged structures is factored with Civillian Population Density (the mission parameter) as standard. Add additional 'human meta mission parameters' like political home climate, press presence and orientation... Damage of "Preserve" objectives is added on top - if occuring. There could be even different standart 'value' for all terrain tiles and buildings types. Even for trees. Then put a more elaborate medical supply system on top of it, call it something like "Übergrogrealitätsmodus" and give it to us as a surprise in the NATO-modul. --> connect it with the campaign-engine to allow for political background calculations. (To much 'kabooom-pengpeng' and players looses his political mandat on homefront). --> when you have made a perfect QB-system in CMx2:Normandy, you can make a random campaign engine for CMSF 2. (!) 0 Quote Link to comment Share on other sites More sharing options...
Smaragdadler Posted August 2, 2009 Share Posted August 2, 2009 --> add high score tables for single scenarios and for scenario in campaigns + final score --> make the tables public with online update support. 0 Quote Link to comment Share on other sites More sharing options...
smershbloke Posted August 2, 2009 Author Share Posted August 2, 2009 Also, these days a 'Human Shield' is used as part of UN-CON tactics..... 0 Quote Link to comment Share on other sites More sharing options...
Smaragdadler Posted August 4, 2009 Share Posted August 4, 2009 wrong thread, delete 0 Quote Link to comment Share on other sites More sharing options...
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