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Brute Force 1941: Tora Tora Tora


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Global scenario encompassing all of World War II starting in 12/7/1941. All nations are at war and the Japanese are within striking distance of Pearl Harbor. Germany is deep in Russian territory and at the gates of Moscow.

Allied and Axis AI are working but Axis AI is untested. They are based on the AI for the 1939 game.

The files should be up later tonight. A lot of script was cute out from the early war years so hopefully this should run faster.

I wouldnt recommend doing Axis as AI. They really screw things up in the Pacific, ugh. But the Allied AI should work fine.

Enjoy and as always feedback.

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New update fixing more AI issues. v5.5 (39) v1.3 (41)

Also altered tech from 2% per level to 3/2/2/1/1

1939 scenario got updated also. Im hoping this fixes all the major bugs finally and I can tweak how well the AI works.

I am also working on a 1942/1943/1944 scenario.

--- UPDATES LIST

3/13/09: corrected some allied transport routes.

12/1/08: Tech changed to reflect a less luck and a more steady pace of progression. 3 levels can be bought @ 2%, 2%, 1% increases. Most tech rates increase 1/2 a point.

Special Forces has been removed and replaced with Marines

Anti-Tank has been removed and replaced with Garrison

Belgium/Netherlands

Both Brussels and Amsterdam are needed to conquer them.

12/5/08: The a-bomb was added as a reinforcement for the USA late in the war.

12/7/08: Made French AI defense better. Gave UK added Garrison in main land

Research for land combat related attributes +1/2 instead of +1 per tech level.

Reduced cost of tech levels.

12/9/08: India now gears up sending more MPPs to UK if Japan moves ships into Indian Ocean.

Manchurian and Korean partisons added.

Subs modified for to dive less for all but Germany.

Allied AI fixed. It now will join BB from Gibraltar to Egypt. CA moved from UK to Med.

Finland Winter War is now a decision.

YES: If USSR does winter war, Finland joins axis, there is a Soviet Winter effect chance (20%) and the USSR gets 3 of their recruited units (with 3 exp) and an HQ (with 2 exp) when the Germans declare war. They also get Bessarabia. +3-9 activation toward allies 6/1941.

NO: If USSR does not do winter war, Finland does not join Axis and there is no 1st Soviet Winter effect in 1941, no Bessarabia annexing

Baltic States are now a decision.

YES: USSR gets them.

NO: They get free Baltic corp when Germany DOWs on them. If Germany DOWs US +2-6% more. USSR +40-60% more activation

US strat bombers now have 2 air defense to match fighters. This was done to simulate escorts within the SC2 system. Placing long range on fighters allows the strat bomber to be ummolested by German intercepters as long range escorts would counter intercept. This way strat bombers have good survivability on start missions. UK bombers were left at 1. This encourages US to fly 1st (day mission) and UK to fly 2nd (night mission) for strat bombing.

Changed Action Points for land units. Corp/Army/Eng/Mar 3AP, Para 2AP, Armor 4AP. But I increased the cost to go between 2 enemy units +2. I think this will flow the game better yet prevent players from zipping around lines.

Made annexation of Perisa for AI USSR in 8/25/1941.

Optimized UK AI for Africa including taking of Syria and Iraq.

the 1st FF army in France is under control of Canda. It will be the 1st Army Free French that can be rebuilt or evacuated. This was done to allow that unit to exist and increase the chance of French surrender because its a minor country.

Extended Maginot to make France a little tougher.

Garrisons replaced in Maginot with appropriate names.

Decisions to bring Italy in the war early. Also if italy takes West African colonies they get a decision to keep them after Vichy is installed. This costs Vichy activation though.

Increased penalty for Allies DOWing on Italy early for US entry.

Some tweaks to sub abilities per nation to reflect historical models.

Italy now can capture Africa and hold it if Vichy is declared. It will drive down Vichy activation but allow Italy to keep colony hexes. In Algeria they will keep their capital and surrounding hexes.

UK has decision to make concerning reinforcing Egypt from the Pacific. If they decide yes they transfer units from India/Aus to Egypt.

5/9/09: Extra USA entry added for 1942 to randomize vs Japan. This means Japan can't perfectly time a US attack.

Waffen SS added for Germany.

Lowered sub cost for Germany, raised it for USA.

If the USSR does Winter War decision "YES" now there is a 100% chance the soviet winter strikes in 1941 (up from 20%)

Fixed some fleet/transport/amphib errors.

5/18/09

1/2 cost of German subs, reduced attack powers by 1/2, reduced convoy attack 33%. Reflects smaller subs and better survivability

5/29/09

Corrected some fleet missions for UK and USA.

Added more units for USSR AI to reflect massive infantry builds

Added 2 air units to Hawaii for USA AI for when they go to war

Hawaii is now production center

Added 4 air units to West Coast if the Japanese gets to close for AI. This is to prevent Human Jap player from taking out USA AI fleet easily

Added script to USA fleet moves to Hawaii.

Adjusted prodtion for USA, USSR, and Germany for 1943. They were getting too much too fast. So I split the resource gains from all at the start of the year to 1/2 of it in mid year and 1/2 of it in early year.

7/5/09

Adjusted some minor issues with AI correcting some garrison scripts and attack scripts. Trying to balance builds with actions.

Added a Panama Canal sea connection to pacific. US AI subs were not being built or attacking Japanese convoys. Also its easier for AI to move fleet there to support pacific.

lowered port spotting range to 2 hexes (was 4). In europe it was too much information. In the pacfic it really doesnt affect much.

Removed target cities for AI attack. I was finding the AI going after unimportant targets.

Fixed some city names.

Gave Germany 3 more corp for play balance.

7/7/09

Changed a few Pacific Islands to fit more units.

Improved AI for Pacific and Med operations.

7/19/09

Made V weapons come in as reinforcements in 1944. The Germans CAN do research to make them more effective. This was done because then with 1 level in tech early Germans can build a V1 and use it right away which was unbalanced.

Adjusted some more AI scripts.

Adjusted size of Pacific Island so at least 2 units could land on them.

7/27/09

more AI tweaks to improve game.

Event for UK AI that takes Syria in 1941.

Popup for oil embargo and Vichy French Indo-China added.

Fixed AI Production issues.

added forts near Kiel. Germans had extensive minefield in area to prevent invasions.

Removed useless AI targets, updated AI scripts.

Lowered Bulgaria's entry

Modified weather for Fall in Russia (more mud) and temperate zones.

8/3/09

Adjusted conditions in scripts for AI cleaner operation

8/5/09

Added free HQ units (1 str) for AI to assist in offensives.

Changed research levels from 2/2/2/2/2 to 3/2/2/1/1 due to lower production early and larger production later.

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