Scipio Posted July 12, 2009 Share Posted July 12, 2009 Just an idea, since the CMSF autopurchase doesn't work very well, especially in tiny and small battles. CMSF doesn't use a random map generator for known reasons, so premade maps are randomly selected instead. I wonder if something similar wouldn't work for troop selections, too, if CMSF could be programed to create a QB by combining three randomly selected files. File one is the map, file two blue and file three red forces. This may not be an optimal solution, since it means some work on creating a sufficient number of OOB varities for the different types of force selections and battle types, but on the other hand it would solve a number of problems that might be more difficult to program to come to an acceptable result. It's surely easier and faster to create a number of OOBs as the time & work needed for a single map. Quality and eqipment can still be randomly generated depending on the general QB settings, what would still leave some random factor. As an additional imaginable feature, the presetting of reinforcements from the OOB editor could be used, maybe with a random factor regarding the timing, depending on the length of battle. 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted July 14, 2009 Author Share Posted July 14, 2009 C'mon men, the idea ain't that bad, or is it? 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted July 14, 2009 Share Posted July 14, 2009 I think your pre made OOB idea would be useful. Especially if a player could choose which of the three files (map and the 2 OOBs) would be player selected, which ones randomized. Sort of like purchasing units, but you'd do the purchasing before starting the game 0 Quote Link to comment Share on other sites More sharing options...
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