c3k Posted March 1, 2009 Share Posted March 1, 2009 Whilst examining reloads for sniper teams, I discovered that the animation for firing/loading bolt-action rifles is off. In CMSF the shell is ejected automatically when the weapon is fired, THEN the soldier cycles the bolt. Obviously the sequence is off; the weapon should be fired, then when the soldier OPENS the bolt, the shell should be ejected. For CMSF this is pure nitpicking. Not so for WWII. BF.C, could you adjust the bolt-action reload animation for CM:N? The many Kar98's and other bolt rifles cry out for this! (Mosin Nagant anyone? I think I just heard the East Front calling...) Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
Clevinger Posted March 1, 2009 Share Posted March 1, 2009 Which weapon were you watching? Because I remember that the bolt-action animation was implemented with the Marine module, for the M40A3. That was requested by Huntarr, and BFC did it because that was obviously on schedule for Normandy. One less thing to do, huh? 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted March 1, 2009 Author Share Posted March 1, 2009 Indeed, the M40A3 animation is what I'm talking about (v1.11). In game, this is what happens: 1. Soldier has weapon ready and is aiming. 2. Soldier fires. Several actions occur; there is a visible muzzle blast, the rifle recoils and, _simultaneously_ with the recoil, ejects the spent cartridge. 3. The soldier's hand moves through the motions which would open and close the bolt. 4. The soldier is back to state 1. What should happen? 1. Soldier has weapon ready and is aiming. 2. Soldier fires. Several actions occur; there is a visible muzzle blast, the rifle recoils. 3. The soldier's hand moves through the motions which would open and close the bolt !!! and, _simultaneously_ with the reward hand movement, ejects the spent cartridge. !!! 4. The soldier is back to state 1. The difference is in state 3, set off by "!"s. The lack of actual _bolt_ movement is totally inconsequential. The hand movement animation simulating bolt movement is a very nice addition. (In all honesty, the out-of-order shell ejection could be deemed inconsequential to GAMEPLAY; its only impact is on IMMERSION/REALISM.) The weapon is not able to be fired until after the bolt animation. Early shell ejection does not enable early firing. As I said, with all the WWII bolt action rifles, nailing this animation down would be a nice fix. Regards, Ken 0 Quote Link to comment Share on other sites More sharing options...
Vark Posted March 1, 2009 Share Posted March 1, 2009 You see the same in the recently released Youtube footage of the alpha version of the British Forces module. The sniper in the footage with, what I think is an L96, ejects the case and then works the bolt. Then gain the GMG seems to be ejecting beer cans, so I guess these little niggles will be fixed. 0 Quote Link to comment Share on other sites More sharing options...
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