CPT Pete Posted December 16, 2008 Share Posted December 16, 2008 A great addition to the reports screen would be a last turn intel summary. I often find myself forgetting what got sunk, what ships were spotted and where, and what other significant popups told me. Ex: Was that a cruiser or a battleship I sunk last turn? I don't see that carrier anymore, where did I spot it last turn? Even better would be if a log could be kept for saved games and accessed through the reports screen. It would be a great aide for building AARs. Something in this format: [Date] Allies Battleship spotted off Tokyo Australia allows US to use Brisbane Nevada refloated in Pearl Harbor MacArthur arrives in Australia The Dutch are scared Marines deployed in San Diego Carrier Soryu sunk by BB New Mexico Axis Chinese 5th destroyed by Japanese 2nd Chinese 6th destroyed by Japanese 23rd Tactical Bombers Hong Kong Surrenders etc. etc. Link to comment Share on other sites More sharing options...
jon_j_rambo Posted December 16, 2008 Share Posted December 16, 2008 Maybe your troops didn't get to the radio on time to report they were dead? Seriously, with all the interuptions of real life, I miss the summary every now & then. Link to comment Share on other sites More sharing options...
SeaMonkey Posted December 17, 2008 Share Posted December 17, 2008 Ahh, I like this idea of intelligence reports. Let me make a suggestion in keeping with the way raiding subs are handled. Suppose that units previously spotted leave a lingering outlined apparition, a tranparent footprint if you will that fades out over the next preceding turns. In this manner you have an on map "intel report" for reference during your turn that becomes old later and less reliable but still serves as a "note" completely disappearing by the third turn after origination. Link to comment Share on other sites More sharing options...
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