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some game mechanics questions


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I notice that Ports - which in previous SC2 games offered almost immunity - now seem to do almost nothing at all. How does it work when a naval ship makes a direct attack vs. a port? Here is what I have seen:

1 - The attack on resource is similar to before

2 - The collateral damage, which is now base 50%, seems to cause the defender more than 1 point, I have seen as much as 4 points of collateral damage.

3 - The defender does not appear to counter attack at all, just the port.

Can you clarify the mechanics of this?

Carrier Air - I am not sure, but I thought if I set one carrier to fighter and another to Tac, the first would escort the attack of the second, but that did not appear to happen. Is that correct and I just had it wrong in one instance or was I incorrect? I set the carrier to fighters and auto - so they should have intercepted, right?

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The 50% simply means does the unit in port also receive damage from the attacking unit and if so the regular combat calculations apply so it could be up to 4 points as you've seen. This is a change from earlier versions of SC2 where it was only a base of 10% for resources.

The counter attack values are correct, just from the port itself.

For Carriers, your assessment is correct, if the Carrier set to Fighters has action points available and is in range of the Tacs target, then it should escort.

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Hubert, I just tested this and it is not working. Maybe you can help:

1) I moved a carrier set to CAP forward, and did nothing with it. It was within strike range. Now, it was set to auto, which may mean it does NOT escort? I thought it did. Or, is range lower for fighters? Or, is it a bug?

because 2) I moved another one, with Tac, and attacked - got escort from a fighter, but second attack NO escort from the carrier!

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